Rules on sports

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33. Race boat

 

  1. 6 rowers take part in a race. A race comprises 3 laps. The rowers’ kits and boats have the following colors:

Boat 1 - white Boat 2 - black Boat 3 - red Boat 4 - blue Boat 5 - yellow Boat 6 – green.

  1. "Winner of The Race". The rower who finishes in first place according to the final results will be considered the winner of the race.

  2. If a race is not finished and no official result is declared, all bets will be deemed void except for bets on markets which have already been determined.

  3. The start line must be crossed in the time interval between 0 and 1 seconds. If a boat starts before 0 sec (early start (F)) or after 1 sec (late start (L)), bets on these boats will be settled at odds of 1.00.

  4. SP (Starting Price) is the final starting odds on a boat. The starting price is calculated based on the average odds offered by competition organizers at the time of the off. If a boat is withdrawn before the start of a race, or is declared a non-runner (according to official records), and a new SP market has not been formed, bets on the withdrawn boat will be settled at odds of "1".

 

34. Keirin

 

  1. Keirin is a form of motor-paced cycle racing in which track cyclists sprint for victory following a speed-controlled start.

  2. Races are monitored by four referees. Once the race has finished, the referees wave either a red or white flag, which indicate that the rules have either been violated or followed respectively. If any violation of the rules comes to light, the referees will watch video footage of this incident and come to a decision. Should it be proven that a competitor has violated the rules, they, as a rule, will be disqualified.

  3. Some bets may not be available if there are fewer than 9 participants in the race.

  4. In exceptional circumstances, if a race is interrupted due to technical or external reasons (through no fault of the racers), bets on all outcomes will be void (settled at odds of 1.00).

 

35. Auto Race (Japanese Speedway)

 

  1. Auto Race is a high-speed, competitive motorsport where competitors race against each other on motorcycles.

  2. Races take place on a 500-meter tarmac track, involve 8 competitors (7 in exceptional circumstances) and run for 6 laps. As a rule, 12 heats take place per day.

  3. The 2 straight-line sections of the track are 87 meters long. The maximum speed is 150 km/h.

  4. Normal heats run for 6 laps of the track (3,100 meters), whereas longer heats last for 8 or 10 laps.

  5. The waving of the chequered flag after competitors pass the fourth turn of the final lap signals the end of the race.

  6. Competitors may be disqualified if they drive off the track.

  7. Competitors may also be disqualified if they make any uncontrolled maneuvers or maneuvers which could cause harm to other competitors.

 

36. Lacrosse

 

  1. Bets on lacrosse matches are accepted including overtime.

  2. If a goal is scored at 09 minutes 00 seconds, it is deemed to have been scored in the interval from the 1st to the 9th minute. If a goal is scored at 01 minute 00 seconds, it is deemed to have been scored in the 1st minute.

 

37. Skate Cross

    1. The SX4 Race tournament is a race around a track with obstacles.

    2. The competitors are four athletes on roller skates, who start from the same line and try to finish before the other racers.

    3. The athletes can navigate their way round the obstacles however they see fit. However, they are not allowed to push each other or block their opponents.

    4. These races are held at different levels and after each race, the athletes in 1st and 2nd place climb to the next level, while 3rd and 4th place drop down a level.

    5. Each athlete gets a rating based on the results of the tournament (series of races). Each athlete’s rating determines their starting position at the beginning of the tournament.

 

38. TV-Games



  1. Eurovision Song Contest.

Match-Ups. The Customer should predict which of the two named participating countries will finish higher in the Grand Final. If both participating countries have an equal score, bets will be settled at odds of 1.

Bets are settled subject to information on www.eurovision.tv.

  1. TV-Games. Box Office. In some cases bets may be settled in the middle of the following week when the exact box office data becomes available.

Game of Thrones. Number Of Viewers Of The Specified Episode. Only those viewers who have watched the first airing will count. Reruns, P2P file sharing or viewing on other technologies are all excluded.

Bets on events in the series are settled 24 hours after the release of the episode.

Box office results in the USA and other countries will be determined based on the information on http://www.boxofficemojo.com.

  1. Bets on rap battles are accepted subject to the approximate start time of a battle. The battle may actually start later. Bets on the winner will be settled after the official video of the battle has become available.

  2. Tank biathlon rules can be found on http://mil.ru.1st Stage. Individual Race (races of third crews of 12 teams). (06.08.2014 | 10:00). The bet “Kuwait Wins - Yes” will win if, in the race of third crews, the Kuwaiti crew takes first place.

  3. Special bets. If the outcome of the event is not in the list of available bets then all bets will stand and will be settled as lost.

 

39. Esports



  1. Тotal and handicap bets on the rounds in respect to Counter-Strike are accepted including all possible overtimes.

  2. Should any player (or team) drop out of a match (for any reason), they are deemed to be defeated in all remaining rounds/maps. Bets on Live markets will be settled at odds of "1", unless the outcome had already been determined at the time the match was stopped.

  3. If a match is postponed for more than 24 hours, the company has the right to settle bets at odds of "1".

  4. No bet will be canceled due to a misprint in the username of a player or a team, even if they use smurf accounts. In this event, bets will stand. No substitution of a team member, even if the same occurs during the match, will affect bets.

  5. If the administrator stops a match and sets a replay, the result of the match so interrupted will not count.

  6. Handicaps and totals are counted in maps, except when totals or handicaps are given in respect to a specific map or a match is held on a best-of-one basis.

  7. “Map Ends In Daytime”. This market is based on the game’s day and night cycle. The first day starts at minute 0 and alternates with night every five minutes. Instant nighttime as summoned by the character Night Stalker due to his special ability is still regarded as day.

  8. In Dota 2 and League of Legends the winner of a map or a match is declared after the throne or the nexus of either team has fallen.

  9. In Dota 2, if First Blood is taken by a “tower” or by “neutral creeps”, the kill won’t be counted and the death will not affect the match result.

  10. Dota 2 ‘Double Kill’, ‘Triple Kill’, ‘Ultra Kill’ and ‘Rampage’ bets will be settled according to the highest number of consecutive frags per map. Example: if an Ultra Kill occurs and it’s the highest number of consecutive frags, ‘Ultra Kill – Yes’ bets win and all other bets lose.

‘Who Will Score The Next Frag’ bets (20th, 30th, 40th etc.) in Dota 2 are bets on the next frag. The winner is the team that will perform the 10th (20th, 30th, 40th, etc.) frag on the map.

Example: after the score 5:4, the score is 5:5, Team 2 wins.

  1. Bets on the duration of a map in minutes will be settled with regard to the seconds that have passed in each minute of the game. So if the outcome “Duration Of The Map Over 27.5” is selected, the map needs to end after 27:30 for the bet to win – i.e. at 27:35, 27:44, etc. If the map ends at 27:15, the bet loses; and if the game ends at 27:30, the bet will be settled at odds of 1.

  2. Bets on individual totals in Rainbow Six are accepted without the inclusion of overtime. If overtime is played, all bets are settled based on a score of 6-6.

 

Counter-Strike: Global Offensive (CS:GO)

 

  1. Winner – a bet on the match winner. A match is considered to have started after the first kill in the pistol round. A 1x2 bet is similar to a Winner bet, but with draws included as a potential outcome. This bet is offered in matches where a draw is possible (for example BO2 matches or BO1 matches without overtime).

  2. 0 handicap – a bet on one of the teams winning, excluding a draw. If the match ends in a draw, the bet is settled at odds of 1.00 (refund).

  3. Odd/even maps – a bet on whether the number of maps played in a match will be odd or even.

  4. Total maps – a bet on the total number of maps played during a match, including overtime.

  5. Correct map score – a bet on the correct final score of a particular map in a match.

  6. Total rounds – a bet on the number of rounds played by both teams in a match.

  7. Individual map results:

Winner (including OT) – a bet on the winner of a particular map in a match, including additional rounds.

First half winner – a bet on the first team to win 8 rounds on a particular map.

Odd/even rounds – a bet on whether the number of rounds played on a particular map will be odd or even.

Total rounds – a bet on the total number of rounds played on a particular map.

Total rounds to end with the bomb detonating – a bet on the number of rounds that will end with the bomb exploding on a particular map.

Overtime yes/no – a bet on whether a particular map will go into overtime.

Teamkill yes/no – a bet on whether the selected team will perform a teamkill on a particular map. A “teamkill” is when a player is killed by one of their own teammates.

Knife kill yes/no – a bet on whether the selected team will kill an opponent with a knife on a particular map.

  1. Pistol round results (first and sixteenth rounds on a map):

Pistol round (X) winner – a bet on which team will win a particular pistol round on the specified map.

Two pistol rounds winner – a bet on which team will win both pistol rounds on the specified map. Bomb planted in pistol round (X) – a bet on whether the bomb will be planted in a particular pistol round on the specified map.

Total pistol rounds won – a bet on whether the selected team will win the specified number of pistol rounds in a match.

Total pistol round kills – a bet on the total number of kills by both teams in a particular pistol round on the specified map.

  1. Individual team results:

Total rounds – a bet on the total number of rounds won by a particular team in a match.

Total map rounds – a bet that a particular team will win the specified number of rounds on the specified map.

Total rounds won by Terrorists/Counter-Terrorists – a bet that a particular team will win the specified number of rounds on the specified map while playing either attack (Terrorists) or defence (Counter-Terrorists).

Round (X) winner – a bet on the selected team winning a particular round on the specified map. Victory in a round is achieved by killing all opponents on the map, detonating/defusing the bomb, or according to the outcome when the time limit runs out.

  1. Map (X) – race to X rounds – a bet on which of the teams will be the first to win the specified number of rounds on a particular map

  2. Map (X) – correct score – a bet on whether a particular map will end with the specified score.

  3. Overtime – victory on a map is achieved by winning at least 16 rounds. In the event of a draw on a map (when the round score is 15-15), tournament regulations typically stipulate playing 6 additional rounds of so-called “overtime”. Victory in overtime is awarded to the first team to win four of the six added rounds. In the event of a draw in overtime (both teams win three rounds in overtime each), another 6 rounds of overtime are played.

  4. Map (X) – correct score in overtime (X) - a bet that the specified overtime period on a particular map will end with the specified score.

  5. Map (X) – odd/even rounds of overtime (X) – a bet on whether the number of overtime rounds played will be odd or even.

  6. Map (X) – total rounds in overtime (X) – a bet on the total number of rounds played in a particular overtime period.

  7. Map (X) – first half winner in overtime (X) - a bet on which team will be the first to win three rounds in a particular overtime period.

 

40. Olympic Games

 

  1. Bets on the number of medals will be settled based on the official medal count at the time the closing ceremony starts.

  2. If an event is postponed, or its date or venue is changed, all bets will stand until the completion of the competition.

  3. Match-Up bets. Both contenders (whether teams or players) must start for bets to stand. Should any contender retire in the course of an event for any reason, the opposing contender will be deemed the winner. Should both contenders fail to complete the competition, all match-up bets will be deemed void.

 

41. Winter Sports

    1. Match-up bets. Both contenders (whether teams or players) must start for bets to stand. Should any contender retire in the course of an event for any reason, the opposing contender will be deemed the winner. Should one competitor fail to complete the competition, all match-up bets will be settled based on the competitor's dropout stage.

 

42. Gaelic Football, Hurling

 

Gaelic football is related to football and rugby.

 

  1. All bets on a match are settled on the result at the end of regular time (70 minutes of play consisting of two halves of 35 minutes each or 60 minutes of play consisting of two halves of 30 minutes each). A match must be completed for bets to stand, except for those markets which had already been determined at the time the match was stopped.

  2. All bets are settled on the final score of a match. The scoring system is as follows: A goal is worth 3 points (when the ball is struck into the net below the crossbar). A point is worth 1 point (when the ball goes over the crossbar).

The goals in Gaelic football are similar to those in football, with the posts rising above the net.

 

For example, the score for Team 1 was 0-12 (where 0 is the number of goals and 12 is the number of points scored), while the score for Team 2 was 2-5 (where 2 is the number of goals and 5 is the number of points scored. This totals 2x3+5 = 11 points overall). The combined score of the match was therefore 12-11 and Team 1 wins.



43. Weather

Weather at airports. We accept bets on weather indices recorded at airports around the world for transmitting weather data.

Bets are accepted on the air temperature and atmospheric pressure indices.

 

Bets are calculated on the basis of METAR weather reports. Bets are calculated if a change of weather is recorded in the METAR code with the exact date, time, airport, and weather conditions of the bet within an hour and a half of the time specified in the bet. If during that time the results cannot be established, the corresponding bets are settled with the odds equal to 1.

 

The figures used for the calculation of bets are obtained as follows:

 

Air temperature data is provided in degrees Celsius and used for calculation without conversion. Atmospheric pressure data is provided in hectopascals. For the calculation of bets hectopascals are converted to millimetres of mercury and rounded to one decimal place.

Wind speed data is provided in knots or miles per hour. For the calculation of bets knots or miles per hour are converted to kilometres per hour and rounded to the one decimal place. All rounding is mathematical, i.e. when the first number dropped is 5, the last decimal place is rounded up.

 

The calculation of bets can be revised due to changes in new incoming data. Neither personal observations by customers nor data from any sources other than those indicated in the Terms and Conditions are taken into account.

44. Short Football

SHORT FOOTBALL 2х2

 

  1. Matches consist of two 5-minute halves. The timer is only stopped if a long pause in play is required (due to an injury, a dispute, a problem with the ball etc.).

  2. Short football is played on a 18m×9m court (subject to change).

  3. Short football is a team sport featuring 2 teams of 2 players. There is no limit on the number of substitutions.

  4. Neither team plays with a goalkeeper. A free kick is awarded if a handball occurs. If a handball occurs in the penalty area, a penalty is awarded.

  5. Penalties are taken at an open goal from the halfway line. If the ball crosses goal line, it counts as a goal.

  6. Corners and throw-ins are taken from the point where the halfway line meets the touchline. The defending team’s players must be in their own half of the court.

  7. In the event of unsportsmanlike conduct or a sending off, the team which is a man down loses.

  8. The referee’s decision is final with regards to all disputes.

  9. If a match starts, but is not completed for any reason, all bets on this match will be void (settled at odds of 1.00).

 

SHORT FOOTBALL 3х3

 

  1. Matches consist of two 5-minute halves. The timer is only stopped if a long pause in play is required (due to an injury, a dispute, a problem with the ball etc).

  2. Short football is played on a 18m×9m court (subject to change).

  3. Short football is a team sport featuring 2 teams of 3 players. There is no limit on the number of substitutions.

  4. Neither team plays with a goalkeeper. A free kick is awarded if a handball occurs. If a handball occurs in the penalty area, a penalty is awarded.

  5. Penalties are taken at an open goal from the halfway line. If the ball crosses goal line, it counts as a goal.

  6. A penalty is awarded if a player stays in the penalty area for more than 2 seconds.

  7. In the event of unsportsmanlike conduct or a sending off, the team which is a man down players loses.

  8. The referee’s decision is final with regards to all disputes.

  9. If a match starts, but is not completed for any reason, all bets on this match will be void (settled at odds of 1.00).

 

DREAM LEAGUE, MEN

 

  1. Matches consist of two 15-minute halves. 2 teams of 3 players compete against each other.

  2. A tournament includes a group stage in a double round-robin format, a third-place play-off, and a final. Scoring: Win – 3 points, Draw – 1 point, Loss – 0 points.

  3. A goal may be scored after a pass in the opponent's half.

  4. Neither team plays with a goalkeeper, and handballs are prohibited.

  5. Own goals are not counted.

  6. A penalty is awarded after 3 fouls.

  7. A penalty kick is taken one step away from the team’s own goal and aimed across the field to the empty goal of the opposing team.

  8. If the ball goes out, a throw-in is taken from the side of the field.

  9. Teams are awarded 1 point for a draw in the group stage of the tournament. If there is a draw in

the final, penalties are taken (3 attempts).

 

SHORT FOOTBALL 4х4

 

  1. Matches consist of two 5-minute halves. The timer is only stopped if a long pause in play is required (due to an injury, a dispute, a problem with the ball etc).

  2. The dimensions of the court are not strictly regulated.

  3. Neither team plays with a goalkeeper. A free kick is awarded if a handball occurs. If a handball occurs in the penalty area, a penalty is awarded.

  4. Penalties are taken at an open goal from the halfway line. If the ball crosses the goal line, it counts as a goal.

  5. Players cannot stand in line with their own goal in the penalty area. If this rule is violated, a penalty is awarded.

  6. When a free kick is taken, the defending team cannot form a defensive wall. Only one player can stand in the goal to stop the ball going in the net.

  7. Tournaments are held daily and follow ‘Winner Stays On’ rules. In the event of a draw, both teams leave the court and neither of them will take part in the next match.

  8. If a sending off occurs, the team which is a man down plays on for either 1 minute or until they concede a goal.

  9. The referee’s decision is final with regards to all disputes.

  10. If a match starts but is not completed for any reason, all bets on this match will be void (settled at odds of 1.00).

 

SHORT FOOTBALL 5х5

 

  1. Matches consist of two 5-minute halves. The timer is only stopped if a long pause in play is required (due to an injury, a dispute, a problem with the ball etc).

  2. The dimensions of the court are not strictly regulated.

  3. Penalties are taken from the 6-meter mark.

  4. If a sending off occurs, the team which is a man down plays on for either 1 minute or until they concede a goal.

  5. Tournaments are held daily and follow ‘Winner Stays On’ rules. In the event of a draw, both teams leave the court and neither of them will take part in the next match.

  6. The referee’s decision is final with regards to all disputes.

  7. If a match starts but is not completed for any reason, all bets on this match will be void (settled at odds of 1.00).

 

BUMPERBALL CUP 4Х4

 

  1. Match format: two 15-minute halves. Team members play in inflatable balls.

  2. Tournament format: group stage of 2 rounds, 3rd place playoff, final. Scoring: Win – 3 points; Draw – 1 point; Loss – 0 points.

  3. In the event of a tie in the group stage, the teams receive 1 point each. If a draw occurs in the final, the match will go to penalties (5 attempts).

  4. Penalty kicks are taken from the edge of the penalty area.

  5. There is no goalkeeper.

  6. It is forbidden to play in the goal area, both for attacking and defending players.

  7. Players who violate any of the rules are sent off for 1 minute, and their team continues playing with a numerical disadvantage.

  8. If a throw-in occurs, it is taken from where the ball crossed the line.

45. Street football 3х3

 

  1. Bets on Street football 3х3 include regular time.

  2. Each match lasts for 2 halves of 5 minutes (straight time).

  3. The match must have been played in full for bets to stand. Bets whose outcomes have already been determined when the match is interrupted are exempt from this rule.

  4. Matches are played with a size 4 mini football.

  5. Both teams have 3 outfield players with no designated positions. Neither team plays with a goalkeeper and players cannot touch the ball with their hands.

  6. A free kick is awarded if an intentional handball occurs anywhere on the court.

  7. A free kick is awarded if a player commits a foul. The defending team can form a defensive wall 3 meters away from the ball. The attacking team can either pass from a free kick or take a shot on goal.

  8. Penalties are taken from the center of the court by any player, after the referee blows their whistle. For a goal to be scored, the ball must go into the goal without touching the ground and cross the goal line.

  9. If the ball goes out of play, a kick-in will be taken on the ground. The defending team’s players must stand a meter away from where the kick-in is taken. Players cannot shoot directly from a kick-in. If there is a direct shot on goal, this goal will not be counted and a goal kick will be awarded.

  10. Physical contact is prohibited, except for touching. Tackles, pushes, body checks and playing while lying on the court are prohibited.

 

46. Street Power Football 2x2. World Cup

 

Street Power Football involves the streaming of a multiplayer game (a football simulator).

 

  1. All bets are settled after a match ends.

  2. The minimum and maximum stake is determined by the bookmaker for each selection individually.

  3. The bookmaker may change stake limits without prior notice.

  4. Matches consist of one period. A period lasts for 5 minutes of play or until one of the teams scores 5 goals.

  5. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets Bets are accepted before the start of a match and during a match (Live bets). All Street Power Football matches are streamed online.

  6. The following betting markets are available:

  • Win
  • Double Chance Handicap
  • Total Over/Under
  • Individual Total (Over/Under) Total (Even/Odd)
  • Next Goal

47. Footballtennis

    1. Footballtennis is a team sport in which 2 teams of 2 players compete against each other. An unlimited number of substitutions are allowed.

    2. Footballtennis is played with a football on a 9m×12.8m court divided by a tennis net. Matches are played until one team has won 2 sets (best of 3). A set finishes when one team has scored at least 11 points and has a two-point advantage.

    3. Each team must transfer the ball over the net onto the opponent's side within three touches of the ball (fewer are allowed, more are not). The same player cannot touch the ball twice consecutively. Players cannot touch the ball with their hands. Two bounces are allowed (fewer are allowed, more are not) before the ball must be passed to the opponent’s side of the net and one bounce is allowed after the opposing team's serve.

    4. The ball is served by kicking it from behind the baseline. If the ball touches the net and then lands on the opponent's side, the ball will be served again. The opposing team’s players cannot block serves by reaching over the net.

    5. If a match starts but is not finished for any reason, all bets thereon will be settled at odds of 1.00, except for bets on markets which had already been determined when the match stopped.

    6. Handicaps and totals are specified in points, except for in the “Sets Handicap” and “Total Sets” markets.

    7. "Extra Points". In this market, the Customer should predict whether there will be any extra points in the set. The bet “Extra Points In Set - Yes” will be settled as a win if either team wins the set after a score of 10:10.

 

48. Headis

 

  1. Headis combines two sports: table tennis and football. The game is played using a rubber ball.

  2. Play continues until one of the players has won three sets.

  3. A set ends when one of the players scores 11 points. If a game is tied, then play continues until one player leads by a margin of 2 points.

 

49. SOAP FOOTBALL (WOMEN’S)

 

  1. Each team consists of 3 outfield players and a goalkeeper.

  2. Each match lasts for 2 halves of 15 minutes (straight time).

  3. Football rules apply. A foul is awarded for every violation of the rules. A team will be awarded a penalty kick if their opponents commit 3 fouls. A penalty kick will also be awarded for each subsequent foul.

  4. To make matches lively and entertaining, when a ball goes out of play a new ball is thrown directly (throw-in) into the middle of the field of play to keep the match going.

 

50. SOAP FOOTBALL (MEN’S)

 

  1. Each team consists of 3 outfield players and a goalkeeper.

  2. Each match lasts for 2 halves of 15 minutes (straight time).

  3. A goal counts if a pass has been made in the opponent's area (after crossing the halfway line).

  4. Football rules apply. A foul is awarded for every violation of the rules. A team will be awarded a penalty kick if their opponents commit 3 fouls. A penalty kick will also be awarded for each subsequent foul.

  5. To make matches lively and entertaining, when a ball goes out of play a new ball is thrown

directly (throw-in) into the middle of the field of play to keep the match going.

 

51. CROSS VOLLEY

 

  1. The game is played by two teams, each with its own area located diagonally across from one other on the court.

  2. Play continues until one of the teams has won three sets. If a draw occurs (2:2), a final set is played until one of the teams scores 15 points (with a minimum margin of 2 points).

  3. Games in each set are played until one team wins 25 points. If a game is tied (24:24), it continues until one team leads by a margin of 2 points.

  4. Main rules:

Players move clockwise or anti-clockwise around the court after every third point scored. Players are permitted a single touch of the ball, and jumps and soft passes are forbidden. Any volleyball technique can be used to put the ball into play, though it must be strictly from the corner of the serving area.

The ball must only be served to the opponent’s side of the court; if it falls in the serving area, a held ball is called.

Touching the net is considered a fault and results in a point being awarded to the opposing team.

  1. A held ball is indicated if a player breaches the rules by performing: a jump

a soft pass

a touch of the center post.

 

52. RANDOM LEAGUE

 

  1. 2 teams take part in each match.

  2. There are two different colored dice – one for each team.

  3. The presenter rolls the 2 dice.

  4. After each dice roll, the team whose die shows the highest number gets 1 point. If the points on the dice are equal then the dice are rolled again.

  5. Bets are settled according to the rules of the sports stated in the bet slip.

  6. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds on the different places, etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void. Should any software failures occur, the game may be interrupted, then all unsettled bets will be refunded.

 

53. Esports Football (FIFA)

 

Esports Football involves the streaming of a multiplayer game (a football simulator). Bets are accepted on the UEFA Champions League and the UEFA Europa League.

 

  1. All bets are settled after an event ends.

  2. The maximum stake is determined by the bookmaker for each selection individually.

  3. The bookmaker may change stake limits without prior notice.

  4. Bets on football are accepted on regular time.

  5. Should members of staff commit errors or should any software failures occur at the time of bet

acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  1. Bets on the UEFA Champions League are accepted both in pre-match and Live. All Esports Football matches are streamed online.

  2. The result of a match is determined according to the final statistics table. No issues with the game graphics will result in the cancellation of bets.

  3. The following markets are available (regular time)

  • Win;
  • Double Chance; Handicap;
  • Total (Over/Under);
  • Team Total (Over/Under); Total (Even/Odd);
  • Correct Score; Next Goal.

 

54. Kabaddi

 

Kabaddi is a game that combines elements of wrestling and tag.

 

  1. Game format: two halves of 20 minutes. In case of a draw, to determine a winner, the game continues until one team scores the next point.

  2. Bets are accepted on regular time (40 minutes of regular time, excluding extra time). If a match is not completed, any outcomes that had been unambiguously determined by the time it was stopped will stand. All other outcomes will be settled at odds of 1.00.

  3. Outcomes including extra time (Golden Raid): To win in extra time (Golden Raid)

  4. Betting on one half. If a half is not completed, any outcomes that had already been unambiguously determined will stand. All other outcomes will be settled at odds of 1.00. Extra time is not included.

  5. In competitions, if the venue of an event is changed or an event is moved to the opposing team’s ground, bets will stand provided the home team retains its home status.

  6. If any match is postponed or delayed by more than 48 hours, all bets on it will be settled at odds of 1.00.

 

55. Muay Thai

 

  1. Information about colour of fighters provided for reference. All bets will stand in spite of change of colour.

  2. Bets on handicaps will be refunded if a fight ends in a draw.

  3. Total Rounds. Only rounds completed in the fight will be taken into account. If the fight ends in the 5th round then number of completed rounds is 4. If the fight ends by decision then number of completed rounds is 5.

  4. If one or two fighters are disqualified by the referees then all bets will be refunded.

  5. If the fight is postponed by more than 12 hours from the planned start time then all bets will be refunded.

  6. The fight starts after the sounding of the bell at the beginning of the first round. If one or two

fighters couldn't start the fight then all bets will be refunded.

 

56. UFC. UNSULLIED TOURNAMENT

 

  1. The beginning of a fight is signalled by the sound of a bell, which indicates the start of the first round.

  2. A fight consists of 3 rounds, each lasting 3 minutes, unless one of the contestants wins inside the distance.

  3. If a fight is declared a no-contest or is stopped for any reason before a winner has been determined, all bets are settled at odds of 1.00. If the outcome of the fight has already been decided, bets are settled based on the declared results.

  4. All bets stand provided that at least 2 full rounds have been completed. Otherwise, only bets on a Win by a particular contestant in the fight and bets on a Draw stand. All other bets on the fight are settled at odds of 1.00, unless the outcome of the bet had already been determined by the time the fight was stopped.

  5. "1 (2) to Win" bets. In the Sports section, bets on this market are labeled “1” and “2” respectively and include the following:

"Points Victory" means a win decided by the judges once all rounds have been completed "Win by Knockout (KO)"

"Win by Technical Knockout (TKO)" means one of the contestants wins by scoring 25 points before the end of the final round

"Win by Opponent’s Disqualification or Refusal"

  1. "Draw" bets. Bets on this market are designated with an “X”. A fight ends in a draw when the judges rule that both contestants have ended the final round with level scores.

  2. Each fighter is awarded points for an effective hit as determined by the referee: 1 point for a straight hit or a hook

2 points for an uppercut 5 points for a knockdown

  1. The maximum number of points that a fighter can score in a fight is 25, regardless of the number of points awarded for the final, decisive hit.

  2. "W2 in Round 3 – Yes" bets. This bet wins if fighter 2 is awarded more points than fighter 1 in round 3.

  3. "Race To Five (Seven, etc.) Points" bets. Customers must predict which of the contestants in the fight will be the first to score the specified number of points in a round. If one fighter refuses to continue the fight for any reason, before they or their opponent have scored the specified number of points, these bets are settled at odds of 1.00.

 

57. Counter-Strike And CS:GO Wingman

 

  1. Counter-Strike involves the streaming of a multiplayer game (a simulator).

  2. Bets are accepted on a battle between two teams. A single match is played up to 11 victories (the maximum number of rounds is 21).

  3. All bets are settled after a match ends.

  4. A single round lasts exactly two minutes. No act performed after the expiration of this period will count for betting purposes.

  5. Counter Terrorists win the round if no bomb has been planted on a bomb defusal map during the above-mentioned time period.

  6. Terrorists win the round if no hostage has been rescued on a hostage rescue map during the above-mentioned time period.

  7. The maximum stake is determined by the bookmaker for each selection individually.

  8. The bookmaker may change stake limits without prior notice.

  9. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  10. “Bomb Planted – Yes/No”. It does not matter when a bomb is planted during the round, whether before or after all counter terrorists have been killed. Only the planting of the bomb itself matters.

  11. W1 and W2 in a round will be settled as follows if a bomb is planted:

if the bomb is defused in the round, the bet W1 will win and the bet W2 will lose; if the bomb explodes in the round, the bet W1 will lose and the bet W2 will win.

  1. Bets on teams are only accepted LIVE. All matches are streamed online.

 

The following markets are available:

 

  • Win; Handicap;
  • Total (Over/Under);
  • Team Total (Over/Under); Bomb Planted;
  • Win In Round; Total In Round; Handicap In Round;
  • Total Headshots In Round; Individual Total Frags In Round; Total Frags In Round (Even/Odd); Method Of Win In Round;
  • Round Duration; Bomb Defused;
  • First Frag* In Round – Team; Suicide*** In Round;
  • Total Headshots** In Round; Win To Nil In Round.

 

A frag* means a point scored for killing an opponent (i.e. if an opposing team member dies for any reason, excluding death by a bomb explosion or suicide).

A headshot** means a shot to the head.

A suicide*** means death caused by falling from a height, death by a bomb explosion.

 

CS : GO Wingman

 

  1. CS: GO Wingman involves the live streaming of the multiplayer game Counter-Strike: Global Offensive, which pits two teams of two players against each other.

  2. In the first round, Team 1 always plays as the Counter-Terrorists and Team 2 always plays as the Terrorists. At the end of this round, both teams switch sides and this continues until one team gets 5 wins (from a maximum of 9 rounds).

  3. All bets are settled after the end of an event.

  4. Each round lasts for 90 seconds + extra time (the time from when a bomb is planted to when it either explodes or is defused). For bet settlement purposes, anything which happens after this time has elapsed will not count.

  5. If, once 90 seconds has passed, a bomb has not been planted and both teams have a man

standing, the Counter-Terrorists will win this round.

  1. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  2. The bookmaker may change stake limits without prior notice.

  3. Should members of staff make any mistakes, any software failures occur when bets are accepted (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections of the website and on the bet slip, etc.) or if there are any other indications that bets have been accepted incorrectly, the bookmaker is entitled to declare such bets void.

  4. For “Bomb Planted" bets, a bomb is deemed to have been planted if at least one of the Counter- Terrorists is still alive when the bomb is planted.

  5. For “Bomb Exploded” bets, a bomb is deemed to have exploded if at least one of the Counter- Terrorists is still alive when the bomb explodes.

  6. Only live bets can be placed on teams. Games are streamed online.

  7. If a player dies inadvertently, it still counts as a death for bet settlement purposes.

  8. Weapons are classified as follows: Pistols: P2000, P250, Deagle, Glock

Machine Guns: FAMAS, M4A4, AUG, Galil, AK-47, SG 556 Rifles: AWP, SCAR-20, G3SG1

 

The following markets are available:

on a whole match:

  • Win (1/2)
  • Win (Terrorists/Counter-Terrorists)

  • Total (Over/Under)

  • Individual Total (Over /Under)

  • Total Bombs Defused (Over/Under)

  • Total Bombs Planted (Over/Under)

  • Total Bombs Exploded (Over/Under)

  • Total Headshots (Over/Under)

  • Total Pistol Frags (Over/Under)

  • Total Machine Gun Frags (Over/Under)

  • Total Rifle Frags (Over/Under)

  • Player’s Total Frags (Over/Under)

  • Player’s Total Deaths (Over/Under)

on a round:

  • Win (1/2)
  • Bomb Planted (Yes/No)

  • Bomb Defused (Yes/No)

  • Total Frags (Over/Under)

  • Individual Total Frags (Over/Under)

  • Total Frags Even/Odd

  • Machine Gun Frag (Yes/No)

  • Rifle Frag (Yes/No)

  • Player To Score A Frag (Yes/No)

  • Player to Die (Yes/No)

  • Total Headshots (Over/Under)

58. Esports Ice Hockey

Esports Ice Hockey involves the streaming of a multiplayer game (an ice hockey simulator).

Bets are accepted on the Stanley Cup.

 

  1. All bets are settled after an event ends.

  2. The maximum stake is determined by the bookmaker for each selection individually.

  3. Stake limits may be changed by the bookmaker without prior notice.

  4. Bets are accepted on regular time.

  5. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  6. Bets are accepted before the start of a match and during the course of a match (Live bets). All Esports Ice Hockey matches are streamed online.

  7. The following markets are available (regular time):

  • Win;
  • Double Chance; Handicap;
  • Total (Over/Under);
  • Win in the match (Team Wins); Will There Be Overtime? – Yes/No.

 

59. eSports UFC

 

Ultimate Fighting Championship is a type of mixed martial arts. UFC involves the streaming of a multiplayer game.

 

  1. All bets are settled after an event ends.

  2. The maximum stake is determined by the bookmaker for each selection individually.

  3. The bookmaker may change stake limits without prior notice.

  4. Bets are accepted on regular time.

  5. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

 

Types of victory for betting purposes:

 

  • A submission means defeating an opponent by using a painful hold.
  • A knockout (KO) is when a fighter loses consciousness after a legal blow. (For the UFC2 BantamWeight, the UFC2 LightWeight and the UFC3 WelterWeight win by KO / TKO is considered as a knockout).
  • Points victory.
  • A technical knockout (ТКО) occurs when a third party stops the bout when it is judged that one fighter is not able to continue. Technical knockouts fall into three categories:
    • Referee Stoppage, when the referee decides that a fighter is no longer able to defend themselves intelligently.
    • Ringside Physician Stoppage, when the physician present at the ringside decides that further combat may put a fighter’s life and health in jeopardy.
    • Corner Stoppage, when a fighter’s corner second signals for a stoppage.

 

The following markets are available:

  • Win;
  • Method Of Win (Points Victory, KO Victory, TKO Victory, Victory By Submission);
  • Method Of Fighter’s Win (Points Victory, KO Victory, TKO Victory, Victory By Submission);
  • When Will Bout End (Fight To Go The Distance; Bout Will End In 1st Round; In 2nd Round; In 3rd Round). Round in which the bout ends will be taken into account for bet settlement purposes. If the bout ends by points victory the market will be settled as a Fight To Go The Distance.

 

60. UFC 4. STREET FIGHT

 

  1. UFC 4. Street Fight is a live-streamed multiplayer game which follows the MMA rules.

  2. All bets are settled after the end of an event.

  3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  4. The bookmaker may change stake limits without prior notice.

  5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.

  6. Both pre-match and live bets are accepted. All UFC 4. Street Fight matches are streamed online.

  7. Rules:
  • A fighter is awarded one point for each win in a round.
  • If a round ends in a draw, neither fighter is awarded any points. The first fighter to win 5 rounds is the winner of the match.
  1. Win method definitions:
  • Voluntary Submission (Submission) – a win by submission hold.
  • Knockout (KO) – when a fighter becomes unconscious as the result of a legal strike. Technical Knockout (TKO) – when the fight is stopped by a third party due to one of the fighters no longer being able to continue.
  • Draw – when a round ends because the allotted time for the round is up.
  • Disputes about the method of a win shall be settled by the event organizer and the final result will be displayed on the scoreboard in the video stream.
  1. The following bets can be placed on an entire match (bets are settled according to the final score of the match):
  • Win
  • Total (over/under)
  • Individual Total (over/under) Total KO’s (over/under) Total TKO’s (over/under)
  • Total Submission Holds (over/under)
  1. The following bets can be placed on a round (bets are settled according to the score of the round):
  • Win In Round
  • Method Of Win In Round (knockout, technical knockout, submission)
  • Method Of First/Second Fighter's Win In Round (knockout, technical knockout, submission)

 

61. Bet Constructor

 

  1. Bet Constructor is a game where the Customer chooses line-ups for two virtual teams from players (or teams) participating in real matches. The Customer then places bets based on the

performances of those players (or teams). Bets are settled based on the total number of sets (goals) won (scored) by the virtual teams’ players in their respective real matches.

  1. Virtual teams must be formed under the following rules:

    • Opponents in a real match may not be on the same virtual team;

    • A player can only be included in one virtual team;

    • Each player can be picked for a virtual team only once;

    • From 1 to 5 players participating in real matches may be chosen for each virtual team; and the number of players in the teams may vary;

    • Virtual teams may include players from Doubles matches;

    • Virtual teams may include tennis players, as well as football and ice hockey teams.

  2. In order to determine the outcomes on available markets, the number of sets (goals) won (scored) by each member of a virtual team in their respective real match in regular time is added up. In tennis matches, only finished sets will be taken into account for bet settlement purposes.

  3. The following markets are available:

    • Match Result

    • Match Result including Handicap

    • Match Total

  4. Only single bets are available in Bet Constructor.

  5. If the start of a match is delayed or if a match is postponed for any reason, all bets will stand until the end of the match or the end of the tournament in which it is a part.

  6. Bets will be settled after the completion of all real matches from which members of the virtual teams have been chosen. If one or several real matches are interrupted due to the withdrawal or disqualification of a player, all bets placed on virtual teams will be settled at odds of 1 (refunded), except for markets that had already been determined unconditionally.

  7. Bets on the "Total" and "Handicap" markets are settled as "Total Sets" and "Sets Handicap" bets in tennis matches.

 

62. Esports Basketball

 

  1. Esports Basketball involves the streaming of a multiplayer game (a basketball simulator).

  2. All bets are settled after an event ends.

  3. The maximum stake is determined by the bookmaker for each selection individually.

  4. The bookmaker may change stake limits without prior notice.

  5. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  6. Bets are accepted before the start of a match as well as during the course of a match (Live bets). All Esports Basketball matches are streamed online.

  7. The following markets are available (regular time): Win;

Handicap;

Total (Over/Under); Total (Even/Odd);

Individual Totals (Over/Under); How Many Points Will Team Score; Exact Points Difference;

Exact Number Of Points; Team (Result + Total).

  1. The following markets are available (including overtime): Team Wins.

 

63. Esports Basketball (3x3 and 1x1)

 

Esports Basketball (3x3 and 1x1) involves the streaming of a multiplayer game (a basketball simulator). The two teams shoot into the same hoop until they reach 11 points. If they get to 11 points and the point difference between the teams is less than 2 points, extra periods are played. The game continues until there is more than 1 point difference between the teams.

 

  1. All bets are settled after an event ends.

  2. The maximum stake is determined by the bookmaker for each selection individually.

  3. The bookmaker may change stake limits without prior notice.

  4. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  5. Bets are accepted Live. All the series are streamed Online.

  6. Available markets:
  • Win;
  • Handicap;
  • Total (Over/Under);
  • Total (Odd, Even);
  • Player Will Score More Than 11 Points (Yes/No);
  • Individual Totals (Over/Under).

 

64. Esports Basketball. NBA 2K18

 

  1. Generalized type of bets on the matches presented in the "Esports Basketball. NBA 2K18"section. There are three stages in the tournament:

The group stage of the Eastern Conference - the teams play at home and away.

The group stage of the Western Conference - the teams play at home and away.

Playoffs - Four teams from each division play in the semi-finals and the finals of their divisions. Then the winners of the finals meet in the grand final, and the losers - in the match for third place.

  1. Scoring in the group:

For win - 2 points.

 For defeat - 1 point.

  1. When allocating places in a group, the following team stats are taken into account in order of priority:

Points (the more, the higher).

Wins in regular time (the more, the higher).

Defeats in regular time (the smaller, the higher).

  1. All bets are settled after an event ends.

  2. The maximum stake is determined by the bookmaker for each selection individually.

  3. The bookmaker may change stake limits without prior notice.

  4. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in

the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  1. Bets are accepted before the start of a tournament as well as during the course of a tournament.

  2. If a match is canceled and the outcome of this match does not affect the outcome of the tournament, no stakes are refunded.

 

The following tournament markets are available:

 

  • Who Will Win? - Yes/No (group stage)
  • To Take From 1st To 2nd Place – Yes/No (group stage)
  • To Take From 1st To 3rd Place (group stage)
  • To Qualify For The Next Round (group stage)
  • Who Will Win? (playoffs, tournament result)
  • To Take From 1st To 2nd Place (playoffs, tournament result)
  • To Take From 1st To 3rd Place (playoffs, tournament result)
  •  

65. World of Tanks

 

World of Tanks involves the streaming of a multiplayer game.

 

  1. All bets are settled after an event ends.

  2. The maximum stake is determined by the bookmaker for each selection individually.

  3. The bookmaker may change stake limits without prior notice.

  4. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  5. In the event of unsportsmanlike conduct that influences the outcome of the battle such as complete inaction of allies or a team kill, the bookmaker is entitled to declare such bets void and settle at odds of 1 (stakes will be refunded).

  6. Bets are accepted before the start of a match as well as during the course of a match (Live bets). All matches are streamed online.

  7. A team which has destroyed all the vehicles of the opposing team or captured the opposing team’s base is declared the winner.

  8. If, at the end of a match, both bases are captured or neither team has destroyed all the vehicles of the opposing team in the available time, a draw is declared.

  9. Bets are accepted on a random battle in the multiplayer online game “World of Tanks”, team members are chosen at random.

  10. The number of points scored by each team equates to the number of the opposing team’s vehicles destroyed in any manner.

 

The following markets are available:

 

Win; Handicap;

Total (based on the score); Capture The Base.

66. Esports Tennis

 

Esports Tennis involves the streaming of a multiplayer game (a tennis simulator).

 

  1. All bets are settled after an event ends.

  2. The maximum stake is determined by the bookmaker for each selection individually.

  3. The bookmaker may change stake limits without prior notice.

  4. A match consists of one set.

  5. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  6. Bets are accepted before the start of a match as well as during the course of a match (Live bets). All Esports Tennis matches are streamed online.

  7. The following markets are available. Handicap and total bets are settled on games.
  • Win;
  • Handicap;
  • Total (Over/Under);
  • Individual Totals (Over/Under);
  •  Correct Score;
  • Total Even/Odd;
  • Win In The Game.

67. Dota 2

 

  1. Dota 2 involves the streaming of a multiplayer game.

  2. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  3. Bets are accepted before the start of a match as well as during the course of a match (Live bets). All matches are streamed online.

  4. The winner of a map or the winner of a match is declared once the throne or nexus of the opposing team has fallen.

  5. A match shall be deemed abandoned if it lasts less than 15 minutes.

  6. A match shall be deemed abandoned if one of the players quits the game before 15 minutes have elapsed.

  7. A match shall be deemed abandoned if one of the players goes offline before 15 minutes have elapsed and later quits the game altogether.

  8. A match shall be deemed abandoned if one of the players becomes inactive in the first 15 minutes of the game and it is later declared that the player left the game within the first 20 minutes.

  9. Should one or several players quit the game before its completion, but after 15 minutes of play have elapsed, stakes will not be refunded. Bets on the match will be settled in any case.

  10. A random match is streamed online. Real random players participate.

 

The following markets are available:

 

W1 and W2 – a team which has destroyed the opposing team’s throne is declared the winner;

Total Frags Over/Under – the combined number of frags by both teams at the end of a match; Frags, Race To – the team which first reaches the specified number of frags wins;

Who Will Beat Roshan – the Customer should predict which team will be the first to beat Roshan;

First Blood– the Customer should predict which team will be the first to frag;

Will Hero Be Picked. Bets are settled after all picks have been made (10 heroes);

Tower Falling Up To () Seconds / After () Seconds – bets are settled after the first tower is destroyed, provided that the match has not been abandoned;

Radiant / Dire To Take First Tower – bets are settled after the first tower is taken down provided that the match has not been abandoned. The team which loses the tower first shall be deemed defeated.

 

68. Worms

 

  1. Worms involves the streaming of a multiplayer turn based game (a simulator).

  2. Two teams consisting of four worms each take alternate turns to use various weapons against each other.

  3. The goal is to destroy the opposing team.

  4. Bets are accepted on a battle between two teams. A match continues until one of the teams wins.

  5. All bets are settled after an event ends.

  6. The maximum stake is determined by the bookmaker for each selection individually.

  7. The bookmaker may change stake limits without prior notice.

  8. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  9. Bets on the handicap, total and correct score markets are settled subject to the number of frags scored by the worms.

  10. A team which has at least one worm alive wins if all the worms on the opposing team have been killed.

  11. Should the last living worms on both teams die in the same turn, the game ends in a draw.

 

The following markets are available:

 

  • Win;
  • Handicap;
  • Total (Over/Under);
  • Total (Even/Odd);
  • Correct Score

 

69. Esports. Martial Arts. WWE

 

World Wrestling Entertainment involves the streaming of a professional wrestling simulator.

 

  1. All bets are settled after an event ends.

  2. The maximum stake is determined by the bookmaker for each selection individually.

  3. The bookmaker may change stake limits without prior notice.

  4. Should members of staff commit errors or should any software failures occur at the time of bet

acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  1. Bets are accepted before the start of a match as well as during the course of a match (Live bets). All WWE matches are streamed online.

  2. A wrestling ring is a raised platform fenced off by ropes.

 

The following markets are available:

 

  • Win. The wrestler who takes the championship belt or the case with money hoisted above the ring is declared the winner.
  • Item Will Be Taken – Yes/No. Will an item be taken from under the ring.
  • Fight On A Ladder – Yes/No. The first blow on the ladder counts, provided that both wrestlers are on the ladder and it is placed inside the ring.
  • Table Will Be Broken – Yes/No. The table is considered to be broken if it breaks into pieces. No table is considered to be broken if its legs are folded down. A broken table taken from under the ring will not count.
  • Second Ladder Will Be Taken – Yes/No. There are two ladders in the ring. A ladder which has been thrown into the ring more than once is regarded as one ladder.
  • Steps Will Be Broken – Yes/No. The steps in the corners of the ring must be completely broken for this bet to be valid.

 

70. Esports Cricket

 

  1. FIVE 5 matches (Esports Cricket) consist of one innings with each team bowling maximum five overs. One over consists of six deliveries.

  2. Before a match begins, a draw (toss) is held and the winning team decides whether to bat or to field first.

  3. The first team to bat attempts to score runs over the course of five complete overs, or up until 5 wickets are lost. The opposing team then bats until they score more runs than their opponents, or until five overs of six deliveries each have been played or 5 wickets are lost.

  4. The team which has scored more runs is deemed the winner. If both teams have scored an equal number of runs, the team which has lost fewer wickets (i.e. has had fewer batsmen dismissed) is deemed the winner. If both teams have an equal number of runs and an equal number of wickets lost, the match ends in a draw.

  5. When bets on totals in the match, team totals, totals in overs and totals per delivery are settled, the number of runs scored by the teams counts, including any extras.

  6. Bets on the “Total Fours” market are settled subject to the number of deliveries from which a team scores exactly four runs excluding extras. Four runs can be scored either when the ball reaches the perimeter of the field having hit the ground at least once (and thus having not been caught by the fielding team) or when batsmen score four runs while the ball is in play.

  7. Bets on the “Total Sixes” market are settled subject to the number of deliveries from which a team scores exactly six runs excluding extras. Sixes can be scored either when a ball is hit over the field boundary by a batsman without the ball touching the ground or when batsmen score six runs while the ball is in play.

  8. When bets on the “Highest Opening Partnership” market are settled, runs scored (excluding extras) before the first batsman is dismissed will count. Should no batsman be dismissed, the result of the respective team’s opening partnership will be the total number of runs scored by the team excluding extras.

  9. All bets are settled after an event ends.

  10. The maximum stake is determined by the bookmaker for each selection individually.

  11. The bookmaker may change stake limits without prior notice.

  12. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

 

71. Big Bash Cricket

 

  1. Big Bash Cricket matches (a type of Esports Cricket) consist of one inning with each team bowling maximum one over. One over consists of six deliveries.

  2. Before a match begins, a draw (toss) is held and the winning team decides whether to bat or to field first.

  3. The team which bats first attempts to score runs over the course of one complete over. Then the opposing team bats until they score more runs than their opponents or until six deliveries each have been played.

  4. The team which has scored more runs is deemed the winner. If both teams have an equal number of runs, the match ends in a draw.

  5. When bets on totals in the match, team totals, totals in overs and totals per delivery are settled, the number of runs scored by the teams counts, including any extras.

  6. Bets on the “Total Fours” market are settled subject to the number of deliveries from which a team scores exactly four runs excluding extras. Four runs can be scored either when the ball reaches the perimeter of the field having hit the ground at least once (and thus having not been caught by the fielding team) or when batsmen score four runs while the ball is in play.

  7. Bets on the “Total Sixes” market are settled subject to the number of deliveries from which a team scores exactly six runs excluding extras. Sixes can be scored either when a ball is hit over the field boundary by a batsman without the ball touching the ground or when batsmen score six runs while the ball is in play.

  8. When bets on the “Highest Opening Partnership” market are settled, runs scored (excluding extras) before the first batsman is dismissed will count. Should no batsman be dismissed, the result of the respective team’s opening partnership will be the total number of runs scored by the team excluding extras.

  9. All bets are settled after an event ends.

  10. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  11. Stake limits may be changed by the bookmaker without prior notice.

  12. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

 

72. Mortal Kombat X

 

  1. Mortal Kombat X involves the streaming of a multiplayer game.

  2. Bets are made on a match between two fighters. A match continues up to five wins, hence the maximum number of rounds is nine.

  3. All bets are settled after an event ends.

  4. The fighter who kills their opponent is deemed the winner.

  5. The maximum stake is determined by the bookmaker for each selection individually.

  6. The bookmaker may change stake limits without prior notice.

  7. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  8. Bets on fighters are accepted only LIVE. The game is streamed online.

 

The following markets are available In the round:

  • Win In Round;
  • Round Duration* (Over/Under);
  • Flawless Victory In Round – a flawless victory is where the winner has not sustained any damage from their opponent or any self-inflicted damage (sometimes a fighter may injure themselves while carrying out a particularly brutal attack). The phrase “Flawless Victory” at the end of the stream indicates that a flawless victory has been achieved by the winner;
  • Type Of Finishing Move: Brutality, Fatality, or none (a Faction Kill is regarded as a Fatality).

 

* Duration of the round means the number of seconds which have elapsed since the fight started. This number is calculated by deducting the number at which the timer stops from 90 seconds (the standard number on the timer at the start). For example, if the countdown stops at 74, the duration of the round is 90-74=16 seconds.

 

In the tournament:

  • Win In The Tournament;

  • Total (Over/Under);

  • Fighter’s Individual Total (Over/Under);

  • Total Finishing Moves By Types (Over/Under).



73. Esports Handball

 

  1. Esports Handball involves the streaming of a multiplayer game (a handball simulator).

  2. All bets are settled after an event ends.

  3. The maximum stake is determined by the bookmaker for each selection individually.

  4. The bookmaker may change stake limits without prior notice.

  5. Bets are accepted on regular time.

  6. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  7. Bets are accepted before the start of a match as well as during the course of a match (Live bets). All Esports Handball matches are streamed online.

  8. The following markets are available (regular time):
  • Win;
  • Handicap;
  • Total (Over/Under);
  • Individual total (over, under);
  • Total Even/Odd;
  • Double Chance.

 

74. Rowing, Sailing

 

  1. Rowing. All bets will stand regardless of which team or rower participates. 
    If a competition is canceled, all bets will be deemed void except for those markets which have already been determined. The winners are determined based on the official result, disregarding any subsequent disqualifications. If there is no podium presentation, the official published results will be used.

  1. America’s Cup Regatta. All bets will stand regardless of which team/sailor participates. The winners are determined based on the official result, disregarding any subsequent disqualifications. If there is no podium presentation, the official published results will be used. Victory In The Regatta. In the event of a race starting but not being completed, the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

  2. Sailing. All bets will stand regardless of which team/sailor participates. The winners are determined based on the official result, disregarding any subsequent disqualifications. If there is no podium presentation, the official published results will be used. If there is no prize award ceremony, bets will be settled subject to which sailor crosses the finishing line first.

 

75. Teqball

 

  1. Matches consist of best-of-three sets (the maximum number of sets which can be played is 3).

  2. Each set is played until a player/team reaches 20 points. The first two sets can be won by at least a one-point margin. The third set must be won by two points in the event of a tie (19:19).

  3. Each player makes 4 services and has two attempts to complete a successful service. Players can serve using any part of their body except their hands. The ball must also be above the lowest level of the Teqboard when a service is made.

  4. A rally lasts until the ball either lands on the floor or doesn't bounce on the playing surface. Players cannot touch the ball using the same body part twice in a row during a rally. Each player can take a maximum of 3 touches provided they don’t touch the ball using the same body part more than once.

  5. If the ball hits the net or an edge ball occurs during a service, this service has to be repeated. If the ball hits the net and any touches can still be taken, the game can continue.

  6. In the event of an edge ball, a rally shall be repeated.

  7. If the ball touches the net during a service, this will result in a fault.

  8. Players can only return the ball from their side without crossing the lengthened imaginary line of the net.

  9. When returning the ball to the opponent's side, the ball must always be above the net, even if the hit is made from the side of the Teqboard.

  10. A service must be made at a distance of 2 metres from the Teqboard between the lines on the floor along the width of the Teqboard.

 

76. Kung volleyball

 

  1. Kung volleyball matches feature 2 teams of three players (each of whom have 1-2 subs). Teams can make an unlimited number of substitutions.

  2. Matches are played on a 13x6 metre court with a net across the middle.

  3. Matches consists of best-of-three sets (the maximum number of sets which can be played is 3).

Each set is played until a team reaches 21 points with at least a two-point margin. If the score is tied (20:20), the set lasts until one team has a two-point lead. If both teams have won a set each, a tie breaker shall be played. The first team to open up a two-point lead or reach 15 pints will win this tie break.

  1. Kung Volleyball rules:

  • Teams must kick the ball into the opponent's side of the court.
  • Each team is allowed a maximum of three touches of the ball in their half of the pitch and each player can only take one touch. If this limit is exceeded, a point will be awarded to the opposing team.
  • If a player touches the net or makes a foot fault, a point will be awarded to the opposing team.
  • If the ball touches a player’s hand, a point will be awarded to the opposing team. If the ball lands on the floor, a point will be awarded to the opposing team.
  • The ball is deemed to be out of play if it lands outside the boundaries of the court.
  • If the ball hits the net and doesn’t go to the other half of the court, this will result in a fault (both a point and serve will be awarded to the opposing team). The team who scores the point will serve.
  1. Volleyball rules apply to rallies.

 

77. Teqvoly

 

  1. Matches are played until one team has won two sets. The sets are played until one of the teams has won 21 points. The third set is played until one of the teams has won 15 points.

  2. The game is played according to the traditional rules of volleyball with three types of shot (dig, set and spike/tip).

  3. Spiking the ball from jumping or standing is permitted from behind the diagonal sideline.

The ball may touch the transparent screen that divides the table during a rally, but if the ball does not end up on the opponent’s side of the table, this is considered a fault.

Spiking is allowed only from the outside of the lines, while tipping can be performed anywhere in the team’s playing area.

  1. Lots are drawn to determine which team starts the game. The serving team switches to receive the serve after every two points that are scored, up until the end of the set, until each team has scored 20 points (14 points in the 3rd set), or until the serve rule is introduced that requires the serving and receiving teams to continue to switch only after every single point.

If the ball touches the transparent screen that divides the playing table during a serve this is considered a fault (the ball goes to the opposing team).

  1. A team is awarded a point when the ball hits their opponent’s side of the table and then goes on to land in their opponent’s playing area.

A point is awarded when one of the teams hits the ball from jumping or standing to the opposite side of the table and the defending team does not return it.

  1. Touching players from the opposing team is prohibited.

  2. Touching the table is prohibited.

  3. Attacks from outside the baseline are prohibited.

 

78. Rocket League

 

  1. Rocket League involves the streaming of a multiplayer arcade game.

  2. Bets are accepted on Football, Basketball and Hockey.

  3. A single match lasts five minutes. The team scoring the most goals is deemed the winner. When

the teams score an equal number of goals, the match ends in a draw.

  1. All bets are settled after an event ends.

  2. The maximum stake is determined by the bookmaker for each selection individually.

  3. The bookmaker may change stake limits without prior notice.

  4. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  5. Bets on Rocket League are accepted before the start of a match as well as during the course of a match (Live bets). All matches are streamed online.

  6. The following markets are available:

  • Win, Draw;
  • Double Chance;
  • Handicap;
  • Total (Over/Under);
  • Team Total (Over/Under);
  • Total (Even/Odd).

 

79. Battlefield

 

  1. Battlefield involves the streaming of a multiplayer game (a simulator).

  2. Bets are accepted on a battle between two teams. A match continues until one team runs out of reinforcement tickets.

  3. The duration of a single round is limited to three hours. Should neither team run out of reinforcement tickets in this time, the team with the highest score wins.

  4. The maximum stake is determined by the bookmaker for each selection individually.

  5. The bookmaker may change stake limits without prior notice.

  6. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  7. Bets on teams are only accepted LIVE. The game is streamed online.

  8. The following markets are available:
  • Win;
  • Total (Over/Under) (the number of remaining tickets);
  • Team Total (Over/Under);
  • Total (Even/Odd);
  • Race To Points.

 

80. Esports Rugby

 

Esports Rugby involves the streaming of a multiplayer game (a rugby simulator).

 

Rugby Fifteens

 

  1. Bets are accepted on traditional rugby matches featuring two teams of 15 players.

  2. A match consists of two 40-minute halves (regular time). If time runs out while the ball is in play, the match continues until the ball is "dead", i.e. when the ball crosses a dead ball line or is

passed forward by a player.

  1. Try (5 points): A try is scored when an attacking player grounds the ball in the in-goal area, which is between the goal line (is included in the goal area) and the dead-ball line. A try counts if a player touches the ground with the ball whist holding it in their hand, or presses the ball to the ground with any part of their body from their waist to neck inclusive. When a try is scored, the scoring team gets to attempt a conversion kick and score extra points;

  2. A Penalty try (5 points) is awarded if the player could have scored a try but was prevented from doing so by an opponent’s misconduct. Penalty tries are awarded between the goal posts, which makes it easier to score a conversion kick;

  3. Conversion (2 points): If a team scores a try, they can score extra points by successfully attempting a conversion. One of the players places the ball in line with where the ball was grounded for a try and kicks the ball at their opponents’ goal. A conversion is deemed to be successful if the ball passes over the crossbar and between the two uprights. At the same time, the opposing team’s players must be in their own in-goal area;

  4. A penalty kick (3 points): The referee may award a penalty (place) kick for certain infringements of the rules. The ball is placed at the point where the infringement occurred and one of the players kicks the ball at their opponents’ goal. A goal is scored according to the same rules as a conversion;

  5. A drop goal (3 points): If the ball is in play, any player can kick it at the goal. A player intending to score a drop goal must drop the ball to the ground and kick it with their foot after the ball bounces off the ground. It is prohibited for players to shoot directly from their hands.

 

Rugby league (NRL)

 

  1. Bets are accepted on National Rugby League matches featuring two teams of 13 players.

  2. A match consists of two 40-minute halves (regular time). A “try” is when a team scores points in the in-goal area and is worth four points.

  3. When a try is scored, the scoring team attempts a conversion. The ball is placed in line with the sideline from the point where the ball was grounded at a convenient distance, after which the conversion is attempted.

  4. A successful conversion is worth two points. Points can also be scored with a penalty kick (2 points) or a ‘drop goal’ (an in-play kick of the ball after it has bounced off the ground), which is worth 1 point.

  5. If a match ends in a draw in regular time, two 5-minute periods of overtime take place. The ‘golden point’ rule applies in such cases, meaning the team who scores points first wins.

  6. If the score is equal at the end of these periods of overtime, a match ends in a draw.

 

Rugby Sevens

 

  1. Bets are accepted on World Rugby matches featuring two teams of 7 players.

  2. A match consists of two 7-minute halves.

  3. The team that has scored more points than their opponents is deemed to be the winner. Points are awarded for successful actions.

  4. Try (5 points): A try is scored when an attacking player grounds the ball in the in-goal area.

  5. Conversion (2 points): When a try is scored, the scoring team attempts a conversion. One of the players places the ball in line with where the try was scored and kicks the ball at their opponents’ goal. A conversion is deemed to be successful if the ball passes through the two uprights and over the crossbar.

  6. A penalty kick (3 points): The referee may award a penalty (place) kick for serious infringements of the rules. The ball is placed at the point where the infringement occurred, and one of the players kicks the ball at their opponents’ goal. A goal is scored according to the same rules as a conversion;

  7. A drop goal (3 points) is an in-play kick of the ball at goal once it has bounced off the ground.

  8. If a player receives a yellow card, they will be suspended for 2 minutes.

  9. If a player is shown a red card, they will be sent off and take no further part in the match.

  10. If a match ends in a draw in regular time, then the result of the match is a draw.

 

General rules

 

  1. All bets are settled after an event ends.

  2. The minimum stake on any event is €0.20.

  3. The maximum stake is determined by the bookmaker for each selection individually.

  4. The bookmaker may change stake limits without prior notice.

  5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip, etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.

  6. Both pre-match and Live bets are accepted. All eRugby matches are streamed online.

  7. The following markets are available: Including regular time:
  • Win
  • Double Chance
  • Total (Over/Under)
  • Team Total (Over/Under)
  • Handicap
  • Win To Nil
  • Exact Number Of Points (in a match)
  • Both Teams To Score
  • HT-FT
  • Scores In Each Half

Including overtime:

  • Win
  • Race To ‘N’ Points
  • First To Score Points
  • Last To Score Points
  • Total Tries (Over/Under)
  • Total Drop Goals (Over/Under)

 

81. Esports American Football

 

  1. Esports American Football involves the streaming of a multiplayer game (an American football simulator).

  2. Bets are accepted on traditional American football, where each team has 11 members.

  3. All bets are settled after an event ends.

  4. The maximum stake is determined by the bookmaker for each selection individually.

  5. The bookmaker may change stake limits without prior notice.

  6. If a match ends in a draw in regular time, overtime takes place. In this case, all bets will be settled including overtime.

  7. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  8. Bets are accepted before the start of a match as well as during the course of a match (Live bets). All Esports American football matches are streamed online.

  9. The following markets are available:

  • Win;
  • Team Handicap;
  • Total (Over/Under).

 

82. Esports Rally

 

  1. Esports Rally involves the streaming of a rally simulator.

  2. All bets are settled after an event ends.

  3. The maximum stake is determined by the bookmaker for each selection individually.

  4. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  5. The following markets are available:
  • “Winner Of The Race”. The driver who takes 1st place in the final rankings will be deemed the winner.
  • “Match-Ups”. The Customer should predict which of the two named drivers will finish higher in the final rankings.
  • “To Be Higher (3Way)”. The Customer should predict which of the three named drivers will finish higher in the final rankings.
  • “Finishing Position In The Race”. The Customer should predict which position the named driver will take in the final rankings.
  • “In Top 3”. The Customer should predict whether the driver will finish in the Top 3 or not.

 

83. Esports Golf

 

  1. Esports Golf involves the streaming of a golf simulator.

  2. All bets are settled after an event ends.

  3. The maximum stake is determined by the bookmaker for each selection individually.

  4. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  5. Two players take part in a match and must play four holes each.

  6. The player who completes all four holes in the fewest number of strokes is deemed the winner. If both players shoot an equal number of strokes, the match ends in a draw.

  7. The player who shoots fewer strokes while completing a single hole will be deemed to have won that hole. If both players shoot an equal number of strokes, they will be deemed to have tied.

  8. A par is assigned to each of the four holes. Par is the number of strokes that a player must make to complete the hole according to the rules. The par of each hole is shown in the table of results. The Customer may place bets on the “Total Over/Under Par” market.

  9. The result of a match is determined according to the final statistics table. No issues with the game graphics will result in the cancellation of bets.

84. Esports Baseball

 

  1. Esports Baseball involves the streaming of a multiplayer game (a baseball simulator).

  2. Bets are accepted on a traditional type of baseball where each team has nine members.

  3. All bets are settled after an event ends.

  4. The maximum stake is determined by the bookmaker for each selection individually.

  5. The bookmaker may change stake limits without prior notice.

  6. If a match ends in a draw in regular time (three innings), an extra inning takes place. In this case, all bets will be settled including extra innings.

  7. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  8. Bets are accepted before the start of a match as well as during the course of a match (Live bets). All matches are streamed online.

  9. The following markets are available:
  • Win;
  • Team Handicap;
  • Total (Over/Under);
  • Team Total.

 

85. Street Fighter V

 

  1. Street Fighter V involves the streaming of a multiplayer game.

  2. Bets are accepted on a match between two fighters. A match continues up to two victories; the maximum number of rounds is three.

  3. All bets are settled after an event ends.

  4. The fighter who has killed their opponent will be deemed the winner.

  5. The maximum stake is determined by the bookmaker for each selection individually.

  6. The bookmaker may change stake limits without prior notice.

  7. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  8. Bets on fighters are only accepted LIVE. All matches are streamed online.



The following markets are available:

In the round:

  • Win In Round;

  • Round Duration (Over/Under)*;

  • “Win in Round – P” – the winner receives no damage from their opponent;

  • Regular Win In Round (V)?

  • Type Of Finishing Move: EX (Enhanced Special Move), C (Charge Move), CA (Critical Art). The finishing move is displayed at the top of the screen near the timer.

 

  • Duration of the round means the number of seconds which have elapsed since the fight started. This number is calculated by deducting the number at which the timer stops from 99 seconds (the standard number on the timer at the start).

For example, if the countdown stops at 59, the duration of this round will be 99-59=40 seconds.



86. Quake 4

 

  1. Quake 4 involves the streaming of a multiplayer game.

  2. Deathmatch. A round lasts five minutes. The player who has killed the most opponents will be deemed the winner.

  3. If the winner is impossible to determine at the end of a round (e.g. if the leading players have killed an equal number of opponents), an extra time period of two minutes is played.

  4. In extra time, the winner is determined in the same manner as in regular time (i.e. the player who has killed the most opponents).

  5. The maximum stake is determined by the bookmaker for each selection individually.

  6. The bookmaker may change stake limits without prior notice.

  7. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  8. Only LIVE bets are accepted. All matches are streamed online.

 

The following markets are available:

 

Regular Time Winner; Winner Of The Match; Will There Be Overtime? Individual Total Frags.

 

87. Call of Duty

 

  1. Call of Duty involves the streaming of a multiplayer game (a simulator).

  2. Bets are accepted on a battle of six players. A single match lasts six minutes.

  3. All bets are settled after an event ends.

  4. The maximum stake is determined by the bookmaker for each selection individually.

  5. The bookmaker may change stake limits without prior notice.

  6. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  7. The “Winner” market. The winner is measured by most frags. If players are tied, the winner is determined by the fewest number of deaths.

  8. Player Total – a player’s total number of frags.

  9. The result is determined according to the table displayed during the course of streaming.

  10. Only LIVE bets are accepted. All matches are streamed online.

 

88. HearthStone

 

  1. HearthStone involves the streaming of a multiplayer game.

  2. A match is deemed to have started as soon as both players draw their starting hands.

  3. Casual matches are played until the first win.

  4. The maximum stake is determined by the bookmaker for each selection individually.

  5. The bookmaker may change stake limits without prior notice.

  6. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  7. If the final result of a match is impossible to determine, stakes are refunded. Bets on markets which have already been determined shall be settled.

  8. The result of a casual match shall be determined based on streaming/videorecording.

  9. The following markets are available:

Win – the winner is the player who destroys the enemy hero;

Total (Over/Under) – the number of the winner’s health points plus armor remaining at the end of a match;

Total Used Secrets – the number of “Secret” cards played by both players during a match; Total Used Spells – the number of “Spell” cards played by both players during a match; Total Minions Used – the number of “Minion” cards played by both players during a match;

Total Legendary Cards Laid on The Table – the number of legendary cards played by both players during a match (legendary cards are decorated with a dragon at the top).

Card Value X Laid on The Table – Yes/No – the Customer should predict whether a card of the stated value will be played during a match.

  1. Should previously used cards (including legendary cards) be returned to the game board, these cards will not be taken into account a second time for settlement of the following markets: “Total Minions Used” and “Total Legendary Cards Laid on the Table”.

  2. Minions called up by another minion will not be taken into account for the settlement of the “Total Minions Used” market.

 

89. Esports Lacrosse

 

  1. Esports Lacrosse involves the streaming of a multiplayer game (a lacrosse simulator).

  2. All bets are settled after an event ends.

  3. The maximum stake is determined by the bookmaker for each selection individually.

  4. The bookmaker may change stake limits without prior notice.

  5. Bets are accepted on regular time excluding overtime.

  6. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  7. Bets are accepted before the start of a match and during the match (Live bets). All Esports Lacrosse matches are streamed online.

  8. The team with the highest score shall be deemed the winner. Should the scores of both teams be equal, the match ends in a draw and overtime takes place.

  9. If a shot is made outside the penalty area, the team receives two points.

  10. Bets on a half are settled after an event ends.

  11. Available markets:

  • Win;
  • Double chance;
  • Handicap;
  • Total (over; under);
  • Total (even; odd);
  • Individual Total (Over/Under);
  • Race To () Points.
  •  

90. Steep

 

  1. Steep involves the streaming of a winter extreme sports simulator.

  2. Four players take turns performing in each game.

  3. Bets are accepted on each player in the following markets: points scored; and time taken for a player to complete the challenge. Bets are settled when the player has completed the challenge and after the event has ended.

  4. The player with the highest score shall be deemed the winner of a tournament by score.

  5. The player who completes the challenge fastest shall be deemed the winner of a tournament on time.

  6. The maximum stake is determined by the bookmaker for each selection individually.

  7. The bookmaker may change stake limits without prior notice.

  8. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  9. Only LIVE bets are accepted. Matches are streamed online.

 

Available bets:

 

  • Win In The Tournament By Points;
  • Win In The Tournament On Time;
  • Individual Total Scored Points (Over/Under);
  • Individual Total Challenge Time (Over/Under);
  • Total Scored Points (Over/Under);
  • Total Challenge Time (Over/Under);
  • Match-Ups By Points;
  • Match-Ups By Challenge Time.

 

*Challenge Time is estimated as the period from leaving the starting line to crossing the finish line.



91. CrossFit Games

Bets are accepted on the winner. The list of sports included in the tournaments is published several hours before the Games start and may contain unusual sports. The CrossFit Games include competitions for male and female athletes, teams, and masters.

 

Should a particular athlete fail to participate in the tournament, bets on this athlete will be settled at odds of 1 (stakes will be refunded).



92. Esports Floorball

 

  1. Esports Floorball involves the streaming of a multiplayer game (a floorball simulator).

  2. Bets are accepted on traditional floorball matches, where each team has six players.

  3. All bets are settled after a match ends.

  4. The maximum stake is determined by the bookmaker for each selection individually.

  5. The bookmaker may change stake limits without prior notice.

  6. Bets are accepted on regular time.

  7. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  8. Bets are accepted before the start of a match and during a match (Live bets). All Esports Floorball matches are streamed online.

  9. Available types of bets:
  • Win;
  • Team Handicap;
  • Total (over; under);
  • Team Total.

 

93. Esports Formula 1

 

  1. Esports F1 involves the streaming of a Formula 1 simulator.

  2. All bets are settled after the race ends.

  3. The maximum stake is determined by the bookmaker for each selection individually.

  4. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  5. Available markets:

  • “Winner Of The Race” – the Customer should predict which driver will take first place in the final rankings.
  • “Match-Ups” – the Customer should predict which of the named drivers will be higher in the final rankings.
  • “Win Without Leaders” – the Customer should predict which driver will take first place in the final rankings excluding the two favorites.
  • “Top Driver in Team” – the Customer should predict which driver will be higher than their teammate.
  • “Finishing Position In The Race” – the Customer should predict the position of a driver in the final rankings.
  • “In Top 3” – the Customer should predict whether a driver will finish in the top 3.

 

94. Esports Angry Birds

 

  1. Esports Angry Birds involves the streaming of a video game. The aim of the game is to hit the green pigs that appear on various structures by launching birds at them from a sling shot.

  2. Bets are placed on a game consisting of 30 levels (maps). If a player loses a map, the game ends.

  3. If a bet is placed on a specific level, but a player fails to reach it, this bet will be settled at odds of 1 (refund).

  4. All bets are settled after a game ends.

  5. The maximum stake is determined by the bookmaker for each selection individually.

  6. The bookmaker may change stake limits without prior notice.

  7. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  8. Bets are accepted before the start of a match and during a match (Live bets). All games are streamed online.

  9. Available markets:

  • Total Points (the number of points earned across all opened maps);
  • Total Stars (the number of stars earned across all opened maps);
  • Total Maps (the number of all completed maps);
  • Map, Total Points;
  • Map, Total Stars.

 

95. Injustice 2

 

  1. Injustice 2 involves the streaming of a multiplayer game.

  2. Bets are accepted on battles between two teams of three fighters. A match lasts up to two wins, with a maximum of three rounds.

  3. All bets are settled after an event ends.

  4. The team with the most victories shall be deemed the winner.

  5. The maximum stake is determined by the bookmaker for each selection individually.

  6. The bookmaker may change stake limits without prior notice.

  7. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  8. Only LIVE bets on fighters are accepted. Games are streamed online.

  9. Available bets:

  • Win in round;
  • Win in tournament;
  • Total rounds.

 

96. Pesäpallo

 

  1. Pesäpallo is a bat-and-ball game played in Finland.

  2. Bets are accepted on regular time. Please visit http://www.pesis.fi for an overview of the game.

 

97. Tekken VII

 

  1. Tekken is a stream of multiplayer game.

  2. Bets are accepted on battles for two fighters. The game is played until 5 wins, max 9 single rounds.

  3. All bets are settled on the result at the end of full time.

  4. The winner is the player killed the opponent.

  5. The minimum stake on any event is 0,2€.

  6. A maximum stake is determined for each event by the betting company.

  7. A stake can be limited without any notification and giving reasons.

  8. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list, odds mismatch between Sports line and a bet, etc.) or there are any evidences of unfair play, breach of the present Rules at bets accepting as well as other arguments confirming incorrectness of bets, the bookmakers company reserves the right to declare bets on such terms void.

  9. Bets are accepted only in Live. All the matches are streamed Online.

  10. Available bets:

  1. On Round:

  • Win in round;
  • Round Duration (Over; Under);
  1. On Tournament
  • Win in tournament;
  • Total (Over; Under);
  • Fighter's total (Over/Under);
  • Fighter's handicap (Over; Under);
  • Total Rounds (Odd, Even).

*Round duration means the number of seconds which have elapsed since the round started. This number is calculated by deducting the number at which the timer stops from 80 seconds (the standard number on the timer at the start).

For example, if the countdown stops at 54, the duration of the round is 80-54=26 seconds.



98. Special Bets

 

  1. Weather specials. Applies to snow being recorded at the city's main international airport weather station on 25th December. In the case of cities with more than one international airport, the airport with the highest number of annual passengers will be used. www.wunderground.com must confirm the result by end January.

 

99. Professional Wrestling

 

  1. All bets are settled after the end of the competition based on the rules of the tournament. If the number of participants in the competition is changed, the bets remain in force.

  2. Should additional wrestlers or teams take part into the tournament at any stage, all bets remain in force. Should nobody win the tournament or the winner is determined by drawing lots, all bets will be cancelled.

  3. Should the match ends in a draw then bets will be settled at odds of 1 (in the absence of bets on a draw).

  4. The bet “To appear in the ring”. The calculation is based on the broadcast of the main show. Wrestler, who is listed in the event, must enter the ring, but is not required to participate in the fight. In case of changing the number of matches, the schedule for the appearance of the participants, all bets on the appearance of a wrestler in the ring remain in force.

  5. The bet “To Intervene in event”. Wrestler must intervene in the event (hand over the object, distract the judge etc.) in the period between the starting gong and the signal of the end of the fight. If the intervention occurs at another time, then the bet on this outcome bets will be settled at odds of 1. If the referred participant hits an additional participant or a team that prevents the match, the bets will be settled at odds of 1.

  6. The bet “To Intervene in match”. The referred wrestler must hit the declared participant in the period between the starting gong and the signal of the end of the fight in this match, so that

this action is taken into account. If the referred wrestler hits the declared opponent at any other time, then the bets on this outcome will be settled with the odds equal to “1”. If the referred wrestler intervenes in another match, it will not be taken into account in the bets on this outcome. If the referred wrestler hits an additional participant or a team that prevents the match, the bet on this outcome will be settled at odds of 1. If the referred match does not start, the bet on this outcome will be settled at odds of 1.

  1. Any changes in the bet settlement will not be made due to any changes or corrections made by the managing organizations after the event.

100. Card Game “Durak”

 

  1. Durak – is a popular card game between 2 players. Cards ranking in a deck of 36 cards: 6, 7, 8, 9, 10, J, Q, K, A.

  2. Glossary of Terms:

Trump: the trump suit is the most powerful, and beats other suits on the table.

Cards discarded is a situation when the player has beaten the attacking cards lying on the table.

Cards taken is a situation when the player is not able to beat the attacking cards lying on the table and he takes all the cards on the table.

A draw is declared if there are no more cards in the deck and all the cards are beaten. In this case, there are no winners or losers in the game.

  1. The following markets are available:

Player 1 To Win / Player 2 To Win / Draw (The player wins if he has not cards in his hand and his opponent is left with cards at the end of the game; a draw is declared if both players have not cards in their hands at the end of the game).

Total Rounds (The round begins when one of the players starts to attack, and ends with cards discarded or cards taken if the other player cannot beat the attacking cards).

Total Rounds Ending With Cards Taken (The rounds during which the player could not beat the cards lying on the table).

Total Rounds Ending With Cards Discarded (The rounds ending with cards discarded). First Turn (The player with the lowest trump card is the first attacker; if neither player has a trump card yet then the Player 1 starts to attack).

Suit Of Trump.

Round (Cards Discarded / Cards Taken) – with what result the selected round will end. Player To Hold 4 Cards Of The Same Rank (at any time during of the game).

Player’s Total Cards At The End Of The Game (the number of cards left in loser's hand; if the game is over in a draw total equals to 0).

Who Will Take Last Card From Deck (the last card is a trump card laid face up on the table under the deck).

Last Card in Deck To Be Face Card Or Ace. Who Will Draw Trump Ace from the Deck.

  1. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

 

101. Card Game

 

Card game «21»

  1. Card game «21» is an option of the classic game. At the start of a game, the player and the dealer receive two cards each by the following turn: player-dealer-player-dealer. If someone of them score 21 points with the first two cards, then the game is over and the points are compared. In other case the player has the right to take one card until they decide to stop, or they get 5 cards in the hand, or the total value of the hand is equal to 21, or they score more than 21 points (bust). If the player goes bust, they automatically lose. In all other cases, the dealer takes their turn. If the dealer scores less than 17 points and they get less than 5 cards, they must take additional cards. The dealer can stand if they score more points than the player. If the dealer goes over 21 points, then they lose. In all other cases the points scored by the player and the dealer are compared. The winner is the one who scored more points than their opponent, if the points of the rivals are equal, there is a draw. "21" is played with a standard

36-card deck. Cards ranking: 6, 7, 8, 9, 10, J, Q, K, A. Value of cards according to their rank: 6, 7, 8, 9, 10, 2, 3, 4, 11. "Golden Point" is a winning combination when the player / the dealer holds in his hand two Aces (that are counted as 21).

  1. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds on the different places etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void. Should any software failures occur, the game may be interrupted, then all unsettled bets will be refunded.

  2. The following markets are available: Win

Total (Over; Under)

Individual Total (Over; Under)

21 Points Will Be Scored (Yes/No) Dealer/Player To Score 21 Points (Yes/No) Will There Be "Golden Point" Player/Dealer To Receive "Golden Point" Bust (Yes/No)

Dealer/Player To Bust (Yes/No)

Game To Be Finished On Deal (Yes/No) Dealer/Player To Get A Card (Suit) Dealer/Player To Get A Card (Rank) Dealer/Player To Get A Card

 

Classic card game «21»

 

  1. At the start of a game, the player and the dealer receive one card. The dealer’s card is placed face down on the table, that is, the value of the card is not visible. Then the player takes one card until they decide to stop, or they get 5 cards in the hand, or the total value of the hand is equal to 21, or they score more than 21 points (bust). If the player scores 21 points, they automatically win. If the player goes bust, they lose. In all other cases, the dealer takes their turn. They turn over their first card and take the additional cards. If the dealer scores less than 17 points and they get less than 5 cards, they must take additional cards. If the dealer goes over 21 points, then they lose. In all other cases the points scored by the player and the dealer are compared. The winner is the one who scored more points than their opponent, if the points of the rivals are equal, there is a draw. Classic "21" is played with a standard 36-card deck. Cards ranking: 6, 7, 8, 9, 10, J, Q, K, A. Value of cards according to their rank: 6, 7, 8, 9, 10, 2, 3, 4, 11. There are two special combinations in the game that are counted as 21:

two Aces in the hand ("Golden Point")

five picture cards (J, Q, K) in the hand ("Five Pictures")

  1. Should members of staff commit errors or should any software failures occur at the time of bet

acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds on the different places etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void. Should any software failures occur, the game may be interrupted, then all unsettled bets will be refunded.

  1. The following markets are available: Win

Total (Over; Under)

Individual Total (Over; Under)

21 Points Will Be Scored (Yes/No) Dealer/Player To Score 21 Points (Yes/No) Will There Be "Golden Point" Player/Dealer To Receive "Golden Point" "Five Pictures" (21 Points)

Player/Dealer To Have "Five Pictures" (21 Points) Bust (Yes/No)

Dealer/Player To Bust (Yes/No) Exact Number Of Cards Dealer/Player To Get A Card (Suit) Dealer/Player To Get A Card (Rank)

 

DOTA 21. UP TO 3 WINS

 

  1. This game is played by Dota characters. Games consist of a number of rounds. If a player wins a round, they get 1 point. The game continues until one of the participants has scored 3 points. The rounds are played in accordance with the rules of the card game “21”.

  2. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds on the different places, etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void. Should any software failures occur, the game may be interrupted, then all unsettled bets will be refunded.

  3. The following markets are available: on the whole game:
  • Win
  • Total Draws
  • Correct Score
  • Wins In A Row

on a round:

  • Win
  • Total (Over; Under)
  • Individual Total (Over; Under)
  • 21 Points Will Be Scored (Yes/No)
  • Dealer/Player To Score 21 Points (Yes/No)
  • Will There Be "Golden Point" Player/Dealer
  • To Receive "Golden Point" Bust (Yes/No)
  • Dealer/Player To Bust (Yes/No)
  • Game To Be Finished
  • On Deal (Yes/No)
  • Dealer/Player To Get A Card (Suit)
  • Dealer/Player To Get A Card (Rank)
1    2    3    4

 

 

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