Rules on sports

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102. Seca

 

  1. Seca is a card game, in which 2 opponents take part.

  2. The goal of the game is to score more points than the opponent. A deck of 36 cards from sixes to aces is used for the game.

  1. Three cards are dealt to each player. The winner is the player who scores the most points and, if there is a tie – draw.

  2. Value: ace - 11 points, cards from six to ten have a face value, jack, queen and king - 10 points

  3. If three cards of the same rank are drawn, the sum of points is equal to the sum of all cards. Example: a player has a jack of spades and eight spades - that's 18 points. The sum of the points of any card combination that includes two aces is always 22, three aces is always 33 regardless of the suit of the aces. But the combination of ace of spades, ace of clubs and king of spades is 22 points, not 32.

  4. Six of clubs is considered a joker and plays with any card (combination) , the joker costs 11 points. Example: there are six clubs, ace of clubs and ace of spades cost 33 points.

  5. The strongest combination in the game is three sixes, one of which is six clubs, this combination gives 36 points. The strongest combination in the game is three sixes, one of which is six clubs, this combination gives 36 points.

  1. In the event of staff error or software failure at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  2. The following markets are available: win

total

Individual Total Total Odd, Even

Player1/Player2 To Score Total Points (Exact number of points) Total Points Of Any Player(Exact number of points)

Each Player To Score (over/under/ yes/no) Player1/Player2 To Get Card/Suit/Rank One Of The Players To Get A Card

 

103. Poker

 

  1. Poker is a card game in which the winner is a player who collected the highest combination. Two participants take part in the game. Poker is played with a deck of 52 cards. Cards ranking: 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A.

  2. Poker hands:

A royal flush is not a separate combination, but a special case of a straight flush, the best possible hand and consists of 5 high (ace, king, queen, jack, ten) cards of the same suit, for example: A ♥ K ♥ Q ♥ J ♥ 10.

A straight flush is a poker hand containing any five cards of sequential rank, all of the same suit, such as 9♠ 8♠ 7♠ 6♠ 5♠. An ace can rank either high or low. 5♦ 4♦ 3♦ 2♦ A♦ is the lowest straight flush.

Four of a kind is a poker hand containing four cards of the same rank. For example, 3♥ 3♦ 3♣ 3♠.

A full house is a poker hand containing three cards of one rank and two cards of another

rank. For example, 10♥ 10♦ 10♠ 8♣ 8♥.

A flush is a poker hand containing five cards all of the same suit. For example, К♠ J♠ 8♠ 4♠ 3♠.

A straight is a poker hand containing five cards of sequential rank, not all of the same suit, such as 5♦ 4♥ 3♠ 2♦ A♦. As part of a straight, an ace can rank either above a king or below a two. In this example, A ♦ starts the combination and its value is one, and 5 ♦ is considered the highest card. The lowest straight is from the five to the ace, the highest is from the ace to the ten.

Three of a kind is a poker hand containing three cards of the same rank. For example, 7♣ 7♥ 7♠.

Two pair is a poker hand containing two cards of the same rank. For example, 8♣ 8♠ 4♥ 4♣.

One pair is a poker hand containing two cards of the same rank. For example, 9♥ 9♠. High card is a none of the above combinations, such as A♦ 10♦ 9♠ 5♣ 4♣ (ace-high).

  1. A kicker is a card in a poker hand that does not itself take part in determining the rank of the hand, but that may be used to break ties between hands of the same rank. In the case of equal hands, the player who has the highest kicker takes the pot. It should be borne in mind the following:

The kicker in poker is counted only if the hands consist of four or less cards. In poker hands of 5 cards (all types of straights and flushes), it plays no role, and the pot is divided in half;

as a kicker, not only one, but more free cards can be used. Their number is determined by the difference between the community cards (there are 5 in poker) and the cards in hand. Thus, a pair can have 3 kickers, a set has 2, two pairs or four of a kind in a poker have 1 kicker.

  1. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

 

104. Baccarat

 

  1. 1.Baccarat is a card game involving a player and a banker. Each aims to get more points than the other. Six decks of 52 cards are used (from 2 to ace). Card values: aces = 1 point, card numbers 2 to 9 = 2—9 points, according to the number, and face cards and 10s = 0 points. You can have a maximum of 9 points, so the total points are determined by the modulo 10 formula; for example, 7 + 6 = 13 = 3, or 7 + 6 + 8 = 21 = 1.

 

At the start of the game, the banker and player receive two cards. If one of them gets 8 or 9 points, the game ends. Otherwise, a third card can be given to each of them in certain situations.

 

Third-card rule for the player: the player takes a third card if he/she has 5 points or less. Third-card rules for the banker:

 

If the player did not take a third card and the banker has over 5 points, the banker does not take a third card.

If the player did not take a third card and the banker has 5 points or less, the banker takes a third card.

If the player took a third card and the banker has 0–2 points, the banker takes a third

card.

If the player took a third card, the banker has 3 points, and the player’s third card is not an 8, the banker takes a third card.

If the player took a third card, the banker has 4 points, and the player’s third card is between 2 and 7, the banker takes a third card.

If the player took a third card, the banker has 5 points, and the player’s third card is between 4 and 7, the banker takes a third card.

If the player took a third card, the banker has 6 points, and the player’s third card is a 6 or 7, the banker takes a third card.

If the player took a third card and the banker has 7 points, the banker does not take a third card.

  1. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  2. The following markets are available: Win

Total Individual total Handicap

Total Even/Odd Individual total Even/Odd

Game to end straight after deal Yes/No Exact number of points

Total Player/Banker card Player/Banker to get third card Yes/No Player/Banker to get a card (Suit/Rank)

 

105. DICE

 

  1. 2 players take part in this game. They roll 2 dice in turn. The winner is the player who scores more points than their opponent. If both players score the same number of points, the game ends in a draw. Games consist of 2 rounds. In the first round, player 1 rolls 2 dice first, then player 2 does the same. The second round is played in the same way.

  2. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds on the different places, etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void. Should any software failures occur, the game may be interrupted, then all unsettled bets will be refunded.

  3. The following markets are available: on the whole game:
  • Win
  • Double Chance Total (Over; Under)
  • Individual Total (Over; Under)
  • Handicap
  • Total (Even; Odd)
  • Individual Total (Even; Odd)
  • Exact Number Of Points
  • Round/Match (1st round result/game result)
  • Results In Rounds Draws In Rounds
  • Who Will Win Both Rounds
  • Who Will Not Lose Both Rounds
  • Number To Be Rolled
  • Two Numbers To Be Rolled

on a round:

  • Win
  • Double Chance Total (Over; Under)
  • Individual Total (Over; Under)
  • Handicap
  • Total (Even; Odd)
  • Individual Total (Even; Odd)

 

106. StarCraft

 

  1. StarCraft involves the streaming of a real-time strategy game. 2 teams compete against each other. All bets are settled after an event ends.

  2. The maximum stake is determined by the bookmaker for each selection individually. The bookmaker may change stake limits without prior notice.

  3. The team who has destroyed all opponent's buildings will be deemed the winner.

  4. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  5. The following markets are available: W1/W2

Total Drones Of The Winner At The End Of The Match (called up units are not taken into account)

Total Units Of The Winner At The End Of The Match (called up units are not taken into account)

Total Buildings Of The Winner At The End Of The Match (annexes to the Terran’s buildings are not taken into account)

Duration Of The Match (the game time (!) at the moment of the destruction of the last building)

Unit Has Been Created (this market is available only in pre-match)

  1. Before the match, units and buildings that are counted will be demonstrated. For the convenience of the players, the interface provides information about the current number of these units and buildings.

  2. For clarity a stop frame with the final result is displayed at the end of the fight.

 

107. Disc Jam

 

  1. Disc Jam is a stream of multiplayer game.

  2. Bets are accepted on battles for two rivals. The game is played until 2 wins, max 3 sets.

  3. All bets are settled on the result at the end of full time.

  4. The winner is the player with the most number of wins.

  5. A maximum stake is determined for each event by the betting company.

  6. A stake can be limited without any notification and giving reasons.

  7. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list, odds mismatch between Sports line and a bet, etc.) or there are any evidences of unfair play, breach of the present Rules at bets accepting as well as other arguments confirming incorrectness of bets, the bookmakers company reserves the right to declare bets on such terms void.

  8. Bets are accepted only in Live. All the matches are streamed Online.

  9. The following markets are available:

  • Win In Set;
  • Win In Tournament;
  • Total Sets;
  • Total Points During The Game;
  • Win To Nil In One Of The Sets;
  • Total Points In The Set;
  • Minimum Total Points Per Goal In The Match;
  • Maximum Total Points Per Goal In The Match.

 

108. League Of Legends (ARAM)

 

  1. League of Legends (ARAM) involves the streaming of a multiplayer game.

  2. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  3. Bets are accepted before the start of a match as well as during the course of a match (Live bets). All matches are streamed online.

  4. The winner of a map/match is declared once one team’s nexus has been destroyed or one of the teams has surrendered.

  5. Should one or several players quit the game before its completion, but after 10 minutes of play have elapsed, stakes will not be refunded. Bets on the match will be settled in any case.

  6. A match shall be deemed abandoned if one of the players becomes inactive in the first 10 minutes of the game or goes offline before 10 minutes have elapsed.

  7. A match shall be deemed abandoned if it lasts less than 10 minutes.

  8. A random match is streamed online. Real random players participate.

  9. THE FOLLOWING MARKETS ARE AVAILABLE:

  • W1 and W2;
  • Total Frags;
  • Team To Be The First To Destroy Inhibitor:
  • Total Even/Odd.

 

109. League of Legends (Classic mode)

 

  1. League of Legends (Classic mode) involves the streaming of a multiplayer game.

  2. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  3. Bets are accepted before the start of a match as well as during the course of a match (Live

bets). All matches are streamed online.

  1. The winner of a map/match is declared once one team’s nexus has been destroyed or one of the teams has surrendered.

  2. A match shall be deemed abandoned if it lasts less than 16 minutes.

  3. A match shall be deemed abandoned if one of the players quits the game before 16 minutes have elapsed.

  4. A match shall be deemed abandoned if one of the players becomes inactive in the first 16 minutes of the game and later quits the game altogether.

  5. Should one or several players quit the game before its completion, but after 16 minutes of play have elapsed, stakes will not be refunded. Bets on the match will be settled in any case.

  6. A random match is streamed online. Real random players participate.

  7. THE FOLLOWING MARKETS ARE AVAILABLE: W1 and W2;

Total Frags;

Team To Be The First To Destroy Inhibitor; Total Even/Odd.

 

110. King Of Fighters

 

  1. King Of Fighters involves the streaming of a multiplayer game (a game between 2 players).

  2. All bets are settled on the result at the end of full time.

  3. The winner of the match is the player who wins 2 rounds.

  4. The maximum number of rounds is 3. The maximum duration of the round is 60 seconds.

  5. A maximum stake is determined for each event by the betting company.

  6. A stake can be limited without any notification and giving reasons.

  7. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list, odds mismatch between Sports line and a bet, etc.) or there are any evidences of unfair play, breach of the present Rules at bets accepting as well as other arguments confirming incorrectness of bets, the bookmakers company reserves the right to declare bets on such terms void.

  8. Bets are accepted only in Live. All the matches are streamed Online.

  9. The following markets are available:
  • Round Duration*;
  •  Win In The Match;
  • Win In Round;

 

*Duration of the round means the time that players expend to determine the winner in the round. For example, if the fight stops when the countdown timer shows 25 seconds, the duration of this round will be 35 seconds (60-25=35).



111. Heroes Of Might And Magic III

 

  1. Heroes of Might and Magic III involves the streaming of a multiplayer strategy game.

  2. Glossary of terms

The creature is a fighting unit characterized by a unique set of in-game attributes and a distinctive appearance. The attributes are numerical characteristics of the ability of creatures to deal damage, defend themselves and also move to the battlefield. Integral attribute is a creature’s level: the higher the level, the more the squad of such creatures can influence the outcome of the fight. You can find more details about the creatures of

the world of Might and Magic and a short attribute set, necessary to understand the bets calculation, in Table. 1.

The squad is a creature’s group on the battlefield. Attributes of the squad are depend on a type of the creature whose representatives are recruited into the squad and the number of warriors. The squad has the same set of attributes as well as the creatures forming the squad. The whole squad in a combat can be subjected to positive and negative magical influences, which affect the combat attributes and the squad strength. As soon as the strength of the squad drops to zero, it is considered to be destroyed.

The hero - a warlord capable of increasing the attributes of creatures on the battlefield and providing them with magical support. The hero controls 7 squads: one squad of creatures of each level.

  1. Gameplay

The fight starts after the formation of squads on the battlefield. The bet “Who Will Take Part In The Fight” is settled after the fight beginning. The fight ends when all squads of one of the hero are destroyed. This hero is considered a loser. Other bets are settled after the fight ending.

There is a text translation in English in the lower part of the video stream.

  1. The following markets are available:
  • Win In The Fight. The winner is the hero whose squads have destroyed all the rival’s squads.
  • Who Will Take Part In The Fight. The bet on a pair of creatures is considered to be a winning one if at least one creature from a pair has taken part in the battle at least on one side.
  • What Level Creature Will Survive. The bet is considered to be the winning one if the squad of the chosen level survives until the end of the fight.
  • How Many Squads Will Survive. The bet is considered to be the winning one if the player has guessed the number of winner’s squads that will survive by the end of the fight.

 

112. Esports Table Tennis

 

Esports Table Tennis is a stream of multiplayer game (table tennis simulator).

 

  1. All bets are settled on the result at the end of full time.

  2. A maximum stake is determined for each event by the betting company.

  3. A stake can be limit on a certain event without any notification and giving reasons.

  4. Bets are accepted before an official event beginning and in Live. All the matches of E-Sports Table Tennis are streamed Online.

  5. Set duration – up to 7 points; when there is an equal score then up to the difference of 2 points.

  6. Game duration – bo3 (best of three — until 2 wins in sets).

  7. In case of discrepancies between the score on the site and the score on the video, the bet is settled by video streaming.

  8. The following markets are available: 

  • Win;
  • HANDICAP;
  • Total (Over; Under);
  • Individual Total (Over; Under).
  1. If any administrative or software-related errors are made while accepting a bet (obvious misprints of odds, inconsistency of odds between the betting market and the bet, etc.) or if there are any other indications that the bet is wrong, the bookmaker reserves the right to

declare such bets void.

 

113. Esports Pool

 

Tournament: Eight-ball pool.

 

  1. E-Sports Pool is a stream of multiplayer game (pool simulator).

  2. Bets are accepted on a pool game for two rivals. The game is played until the win of one of the rivals.

  3. All bets are settled on the result at the end of full time.

  4. A maximum stake is determined for each event by the betting company.

  5. A stake can be limited without any notification and giving reasons.

  6. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list, odds mismatch between Sports line and a bet, etc.) or there are any evidences of unfair play, breach of the present Rules at bets accepting as well as other arguments confirming incorrectness of bets, the bookmakers company reserves the right to declare bets on such terms void.

  7. Bets are accepted only in Live. All the matches are streamed Online.

  8. Methods of win:

There are 4 ball types in the game: cue ball (white ball), solid-colored balls, striped balls and black (eighth) ball. The game ends when a black ball potted or jumped out of the table. Solid-colored and striped balls are given to opponents by the results of break shot. Regular win is counted if a player pots a black (eighth) ball after potting all his seven object balls (solid-colored or striped).

Auto win is counted if a rival pots a black (eighth) ball before he pots all his seven object balls (solid-colored or striped), pots a black ball together with a white one or a black ball jumps out of the table.

  1. The following markets are available: Win.

Method Of Win.

One or More Balls Potted With Break Shot (That is true if one or more balls, except the white ball, potted with the first break shot. The next break shots are not counted).

Jumped Ball (That is true if one or more balls, except the white ball, jumped out of the table during the game).

Exact Number Of Unpotted Balls On The Table At The End Of The Game (without a white ball).

 

114. Esports Pool (Snooker)

 

TOURNAMENT: Snooker

 

  1. Esports Pool (Snooker) is a stream of multiplayer game (snooker simulator).

  2. Bets are accepted on a pool game for two rivals. The game is played until the win of one of the rivals.

  3. All bets are settled on the result at the end of full time.

  4. The minimum stake and maximum stake are determined by the bookmaker for each selection individually.

  5. Stake limits may be changed by the bookmaker without prior notice.

  6. If any administrative or software-related errors are made while accepting a bet (obvious

misprints of odds, inconsistency of odds between the betting market and the bet, etc.) or if there are any other indications that the bet is wrong, the bookmaker reserves the right to declare such bets void.

  1. Bets are accepted before an official event beginning and in Live. All the games are streamed Online.

  2. In case of mismatch of score on the website and the video, bets are settled based on information published on the website. It is about the end of streaming when the player pots a ball with a certain value, namely: red valued at 1 point, yellow – 2, green – 3, brown – 4, blue – 5, pink – 6, black – 7 points.

  3. Types of win for one player:

One of the players recognizes himself defeated, because the difference in the score is so large that the amount of points left on the table will not allow him to catch up with the opponent.

One of the players pots a pink ball and only black ball is left on the table. Should this player's advantage is more than 7 points then he is recognized as the winner, and it is not necessary to pot the last black.

The last black is potted, or there was a foul while its playing. If the score does not become equal, then the player with more points is recognized as the winner.

  1. The following markets are available: Win

Total Individual Total Handicap

Total (Even/Odd)

 

115. FlatOut4

 

  1. FlatOut4 is a stream of multiplayer game.

  2. Three players take turns performing in each game.

  3. Bets on each player are accepted in the following categories: total points scored for 3 attempts, total points per attempt, comparison of players by points (over, under). Bets are settled when the player has completed the challenge and after the event has ended.

  4. The player with the highest score shall be deemed the winner by score.

  5. A maximum stake is determined for each event by the betting company.

  6. A stake can be limited without any notification and giving reasons.

  7. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list, odds mismatch between Sports line and a bet, etc.) or there are any evidences of unfair play, breach of the present Rules at bets accepting as well as other arguments confirming incorrectness of bets, the bookmakers company reserves the right to declare bets on such terms void.

  8. Bets are accepted only in Live. All the matches are streamed Online.

  9. The following markets are available:

  • Individual Total Scored Points (Over; Under);
  • Total Scored Points (Over; Under);
  • Match-Ups By Points.

 

*Challenge Time is estimated as the period from the moment of the attempt start till the moment of its end.

116. Esports Ice Hockey (Shootout)

 

  1. Esports Ice Hockey (Shootout) involves the streaming of a multiplayer game (an ice hockey simulator).

  2. The game consists of a series of penalty shots which each team scores in turns. If the score is tied after 10 shots, additional shots are played until one team scores and the other doesn't .

  3. If the team has less than 5 shots and cannot reach the opponent, the match is interrupted (for example, the score is 2-0 and the number of shots 4-4).

  4. All bets are settled after an event ends.

  5. The maximum stake is determined by the bookmaker for each selection individually.

  6. Stake limits may be changed by the bookmaker without prior notice.

  7. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  8. Bets are accepted before the start of a match and during the course of a match (Live bets). All Esports Ice Hockey (Shootout) matches are streamed online.

  9. The following markets are available:

 

  • Win;
  • HANDICAP;
  • Total (Over/Under); Total (Even/Odd);
  • Correct Score;
  • Individual Total (Over/Under).

 

117. Shooter PUBG

 

  1. Shooter PUBG involves the streaming of a multiplayer game (a simulator).

  2. Up to 100 people involve in the battle.

  3. Bets are accepted on a streamer. The game ends if a player kills all rivals or dies.

  4. The maximum stake is determined by the bookmaker for each selection individually.

  5. The bookmaker may change stake limits without prior notice.

  6. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  7. Bet "Player's Position": the final position that the player will take.

  8. Bet "Total Player's Frags": the number of rivals that were killed by the streamer during the whole fight.

  9. Only LIVE bets are accepted. Matches are streamed online.

 

118. Kok-boru

 

  1. The object of the game is to grab the goat's carcass (or the prop) and throw it into the "tai kazan" (gate) of the opponent the maximum number of times.

  2. Gaming time: 3 periods of 20 minutes, break between periods is 10 minutes.

  3. For violation of the rules, the player gets 2 minute penalty.

  4. After placing the carcass in "tai kazan" and awarding the points for goal by the referee, the

game begins from the field center.

  1. A team that voluntarily discontinues the game and does not obey the decision of the chief referee is counted as defeated.

  2. In case if after a break one of the teams deliberately plays for time and does not go on the field, then the other team has the right to continue the game without the participation of the opponent in the allotted time.

  3. If the outcome of the match is a draw, then additional playing time (10 minutes) is given only in the semi-finals and finals. If the winner does not appear in extra time, then free throws are played - shootouts.

  4. The game is served by a protocol commission approved by the Board of the Federation "Kok- boru", which considers the requests and claims of the teams and decides whether to award a victory to either of the two teams in the disputed moments.

 

119. NBA Playgrounds

 

  1. NBA Playgrounds is a stream of multiplayer game (basketball simulator).

  2. All bets are settled on the result at the end of full time.

  3. A maximum stake is determined for each event by the betting company.

  4. A stake can be limit on a certain event without any notification and giving reasons.

  5. Bets are accepted before an official event beginning and in Live. All the matches of NBA Playgrounds are streamed Online.

  6. Game duration is 5 minutes. If the score is tied, the match goes to an extra time (30 sec). Extra time can be awarded unlimited times.

  7. The following markets are available: 

 

  • Win;
  • HANDICAP;
  • Total (Over; Under);
  • Individual Total (Over; Under).
  1. If any administrative or software-related errors are made while accepting a bet (obvious misprints of odds, inconsistency of odds between the betting market and the bet, etc.) or if there are any other indications that the bet is wrong, the bookmaker reserves the right to declare such bets void.

 

NBA Playgrounds (Exhibition 3-Point Contest):

 

  1. NBA Playgrounds (Exhibition 3-Point Contest) involves the streaming of a multiplayer game (basketball simulator). The game is played on one side of the court. Players throw balls from the three-point line. Each player has 25 balls. Round duration is 1 minute 10 seconds. There are three types of balls: regular ball – 1 point; golden ball – 1 point + 5 seconds of extra time; tricolor ball – 3 points. Game continues up to 3 wins (3 rounds). All bets are settled on the actual result at the end of full time.

  2. The maximum and the minimum stake limits are set by the betting company for each individual selection.

  3. Stake limits may be changed without prior notice to customers.

  4. In the event of staff error or software failure at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  5. Bets are accepted before the start of a match and during the course of a match (Live bets). All NBA Playgrounds (Exhibition 3-point Contest) matches are streamed online.

  6. Available markets:

On an entire match:

  • Win (only rounds without a draw outcome count)
  • Total Over/Under (only rounds without a draw outcome count)
  • Correct Score (only rounds without a draw outcome count)
  • Total Draws Over/Under (only rounds with a draw outcome count)

On a round:

  • Win
  • Total (Over/Under)
  • Individual Total (Over/Under)
  • Total Points (the exact interval of points scored)
  • Total (Even/Odd)
  • Handicap
  • Most Extra Time
  • Total Extra Time (Over/Under)

 

120. Laser League

 

  1. Laser League involves the streaming of a multiplayer game. The maximum number of rounds is 3, two teams (3 players per team) try to inflict damage to each other, destroying all opponents. Each round goes to 3 points, if one of the teams has destroyed all the opponents, then it is awarded 1 point, if one of the teams reached the point of 3 points, it will be counted the victory in the round. As soon as one of the teams reaches 2 wins in rounds, the game ends.

  2. All bets are settled after an event ends.

  3. The minimum stake and maximum stake are determined by the bookmaker for each selection individually.

  4. Stake limits may be changed by the bookmaker without prior notice.

  5. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  6. Bets are accepted before the start of a match and during the course of a match (Live bets). All LaserLeague matches are streamed online.

  7. The following markets are available: Win The Match

Points Victory Points Handicap Total (Over/Under) Total (Even/Odd) Correct Score

Individual Totals (Over/Under)

 

121. BATTLERITE,  WWE  BATTLEGROUNDS

 

BATTLERITE

 

  1. BattleRite is a stream of multiplayer game.

  2. Bets are made on a match between two fighters. A match continues up to two wins, hence the maximum number of rounds is three.

  3. All bets are settled after an event ends.

  4. The fighter who kills their opponent is deemed the winner.

  5. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  6. Stake limits may be changed by the bookmaker without prior notice.

  7. The following markets are available: Win

Round Duration

Total Rounds (Over/Under) Total Taken Orbs (Over/Under)

  1. Bets are accepted before an official event beginning and in Live. All the matches of Battlerite are streamed Online.

  2. If any administrative or software-related errors are made while accepting a bet (obvious misprints of odds, inconsistency of odds between the betting market and the bet, etc.) or if there are any other indications that the bet is wrong, the bookmaker reserves the right to declare such bets void.

 

WWE BATTLEGROUNDS

 

  1. WWE Battlegrounds is a stream of multiplayer game.

  2. Bets are made on a match between two fighters. A match continues up to four wins, hence the maximum number of rounds is seven.

  3. All bets are settled after an event ends.

  4. The fighter who performs a finishing move is deemed the winner.

  5. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  6. The bookmaker may change stake limits without prior notice.

  7. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.

  8. Bets on fighters are accepted only LIVE. The game is streamed online.

  9. THE FOLLOWING MARKETS ARE AVAILABLE: IN THE ROUND:
  • Win In Round
  • Round Duration* (Over/Under)
  • Type Of Finishing Move: Pinfall, Submission, or Countout

IN THE TOURNAMENT:

  • Win In The Tournament Total (Over/Under)
  • Fighter’s Individual Total (Over/Under)
  • Total Finishing Moves By Types (Over/Under)
  • Race To Points

* Duration of the round means the number of seconds which have elapsed since the fight started.



122. Mutant Football League

 

  1. Mutant Football League is a stream of multiplayer game (American football simulator).

  2. All bets are settled after an event ends.

  3. The minimum stake and the maximum stake are determined by the bookmaker for each selection individually.

  4. Stake limits may be changed by the bookmaker without prior notice.

  5. If a match ends in a draw in regular time, overtime takes place. In this case, all bets will be settled including overtime.

  6. If any administrative or software-related errors are made while accepting a bet (obvious misprints of odds, inconsistency of odds between the betting market and the bet, etc.) or if there are any other indications that the bet is wrong, the bookmaker reserves the right to declare such bets void.

  7. Bets are accepted before an official event beginning and in Live. All the matches of Mutant Football League are streamed Online.

  8. The following markets are available: Win
    Handicap Of Each Team 
    Total (Over/Under)

 

 

123. Crossout

 

  1. CrossOut is a stream of multiplayer game.

  2. All bets are settled after an event ends.

  3. The minimum stake and the maximum stake are determined by the bookmaker for each selection individually.

  4. Stake limits may be changed by the bookmaker without prior notice.

  5. If any administrative or software-related errors are made while accepting a bet (obvious misprints of odds, inconsistency of odds between the betting market and the bet, etc.) or if there are any other indications that the bet is wrong, the bookmaker reserves the right to declare such bets void.

  6. In the event of unsportsmanlike conduct that influences the outcome of the battle such as complete inaction of allies or a team kill, the bookmaker is entitled to declare such bets void and settle at odds of 1 (stakes will be refunded).

  7. Bets are accepted before the start of a match as well as during the course of a match (Live bets). All matches are streamed online.

  8. A team which has destroyed all the vehicles of the opposing team or captured the opposing team’s base is declared the winner.

  9. If the games finishes because it is the end of regular time, the winner is the team which captures the opposing team’s base. Type of win – Capture The Base.

  10. Bets are accepted on a random battle in the multiplayer online game “CrossOut”, team members are chosen at random.

  11. The number of points scored by each team equates to the number of the opposing team’s vehicles destroyed in any manner.

  12. THE FOLLOWING MARKETS ARE AVAILABLE: Win

Handicap

Total (based on the score) Capture The Base

Total Player's Frags.

 

124. Rainbow Six Siege

“Rainbow Six Siege” involves the streaming of a multiplayer game.

 

  1. All bets are settled after the end of an event.

  2. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  3. The bookmaker may change stake limits without prior notice.

  4. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints of the odds, inconsistencies between the odds displayed in the Sports/Live sections or on the bet slip etc.) or should there be any other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  5. In the event of unsportsmanlike conduct that influences the outcome of the battle such as complete inaction of allies, a team kill, or premature exit from the game, the bookmaker is entitled to declare such bets void and settle at odds of 1 (stakes will be refunded).

  6. If a team surrenders or a player joins from a round other than the first the bookmaker is entitled to declare such bets void and settle at odds of 1 (stakes will be refunded).

  7. Bets are accepted both before the start of a game and Live. All games are streamed online.

  8. Win in Round. The team which destroys their opponent or achieves the objective of the map such as defusing the bomb, releasing the hostage, or capturing the position (the priority of the map) is considered the winner.

  9. Win in the Match. The team which collects 4 points (when the number of points collected by the opposite team is less than 3) or 5 points is considered the winner.

  10. Bets are accepted on battles in the multiplayer online game "Rainbow Six Siege". Team players are selected at random.

  11. Team Score – the number of winning rounds.

  12. Available markets (for the whole match):

  • Win
  • Correct Score
  • Total Rounds

 

 

125. Esports Footvolley

 

Esports FootVolley involves the streaming of a multiplayer game (a FootVolley simulator).

 

  1. All bets are settled on the result at the end of full time.

  2. The minimum stake and the maximum stake are determined by the bookmaker for each selection individually.

  3. Stake limits may be changed by the bookmaker without prior notice.

  4. Bets are accepted before an official event beginning and in Live. All the matches of FootVolley are streamed Online.

  5. A round lasts up to 5 points; if the score after 4 points is equal, then up to a difference of 2 points.

  6. Game duration - up to 3 wins. (The maximum number of rounds is 5).

  7. The following markets are available:
  • Win
  • HANDICAP
  • Total (Over; Under)
  • Individual Total (Over/Under).
  1. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in

the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

 

126. Esports Mini Ice Hockey

 

  1. Esports Mini Ice Hockey involves the streaming of a multiplayer game (an ice hockey simulator).

  2. All bets are settled after a match ends.

  3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  4. The bookmaker may change stake limits without prior notice.

  5. Bets are accepted on regular time.

  6. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  7. Bets are accepted before the start of a match and during a match (Live bets). All Esports Mini Ice Hockey matches are streamed online.

  8. The team with the highest score shall be deemed the winner. Should the scores of both teams be equal then the game continues until the goal.

  9. The following markets are available:
  • Win The Match
  • Total
  • Individual Totals
  • Handicap
  • Total (Even/Odd).

 

 

127. Killer Instinct

  1. Killer Instinct involves the streaming of a multiplayer game.

  2. Bets are made on a match between two fighters. A match continues up to five wins, hence the maximum number of rounds is nine.

  3. All bets are settled after an event ends.

  4. The fighter who kills their opponent is deemed the winner.

  5. The maximum stake is determined by the bookmaker for each selection individually.

  6. The bookmaker may change stake limits without prior notice.

  7. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  8. Bets on fighters are accepted only LIVE. The game is streamed online.

 

THE FOLLOWING MARKETS ARE AVAILABLE: IN THE ROUND:

  • Win In Round
  • Round Duration* (Over/Under)
  • Type Of Finishing Move: Ultimate, Awesome, Supreme, or none.

* Duration of the round means the number of seconds which have elapsed since the fight started. This number is calculated by deducting the number at which the timer stops from 99 seconds (the standard number on the timer at the start). For example, if the countdown stops at 74, the duration of the round is 99-74=25 seconds.



IN THE TOURNAMENT:

 

  • Win In The Tournament Total (Over/Under)
  • Fighter’s Individual Total (Over/Under)
  • Total Finishing Moves By Types (Over/Under).

 

128. SociableSoccer

 

  1. SociableSoccer involves the streaming of a multiplayer game (a football simulator).

  2. All bets are settled after an event ends.

  3. The minimum stake and the maximum stake are determined by the bookmaker for each selection individually.

  4. Stake limits may be changed by the bookmaker without prior notice.

  5. Bets are accepted before an official event beginning and in Live. All the matches of SociableSoccer are streamed Online.

  6. A match lasts 90 minutes (two halves of 45 minutes each).

  7. The following markets are available 

  • Win
  • HANDICAP
  • Total (Over/Under);
  • Individual Totals (Over/Under);
  1. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

 

129. Pixel Cup Soccer

 

PIXEL CUP SOCCER

 

  1. Pixel Cup Soccer is a stream of multiplayer game (football simulator).

  2. All bets are settled after an event ends.

  3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  4. The bookmaker may change stake limits without prior notice.

  5. If a match ends in a draw in regular time, penalty shootouts takes place (3rd half). In this case, all bets will be settled excluding penalty shootouts besides win in the match.

  6. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list, odds mismatch between Sports line and a bet, etc.) or there are any evidences of unfair play, breach of the present Rules at bets accepting as well as other arguments confirming incorrectness of bets, the bookmakers company reserves the right to declare bets on such terms void.

  7. Bets are accepted before the start of a match and during the course of a match (Live bets). All Pixel Cup Soccer matches are streamed online.

  8. The following markets are available Double Chance

Win In The Match Total

Individual Total Total (Even; Odd) Handicap

Both Teams To Score Win To Nil

Total In Interval



PIXEL CUP SOCCER (PENALTY SHOOTOUT)

 

  1. Pixel Cup Soccer (Penalty Shootout) is a stream of multiplayer game (football simulator).

  2. The game consists of a series of penalty shots which each team scores in turns. If the score is tied after 10 shots, additional shots are played until one team scores and the other doesn't .

  3. If the team has less than 5 shots and cannot reach the opponent, the match is interrupted (for example, the score is 2-0 and the number of shots 4-4).

  4. All bets are settled after an event ends.

  5. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  6. The bookmaker may change stake limits without prior notice.

  7. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list, odds mismatch between Sports line and a bet, etc.) or there are any evidences of unfair play, breach of the present Rules at bets accepting as well as other arguments confirming incorrectness of bets, the bookmakers company reserves the right to declare bets on such terms void.

  8. Bets are accepted before the start of a match and during the course of a match (Live bets). All Pixel Cup Soccer (Penalty Shootout) matches are streamed online.

  9. The following markets are available: Win In The Match

Total Individual Total

Total (Even; Odd) Handicap.

 

130. Esports Foosball

 

  1. Esports Foosball involves the streaming of a multiplayer game.

  2. Bets are accepted on the matches that last until 5 scored goals of one of the teams.

  3. All bets are settled after an event ends.

  4. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  5. The bookmaker may change stake limits without prior notice.

  6. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints of the odds, inconsistencies between the odds displayed in the Sports/Live sections or on the bet slip etc.) or should there be any other indications of bets

accepted incorrectly, the bookmaker is entitled to declare such bets void.

  1. Bets are accepted before the start of a match and during the course of a match (Live bets). All Esports Foosball matches are streamed online. The following markets are available:

  • Win
  • Team Handicap
  • Total (Over/Under)
  • Correct Score
  • Number Of Goals (Even/Odd).

 

131. Table Football Pro

 

  1. Table Football Pro is a stream of a multiplayer game (a table football simulator).

  2. All bets are settled after an event ends.

  3. The minimum stake and the maximum stake are determined by the bookmaker for each selection individually.

  4. Stake limits may be changed by the bookmaker without prior notice.

  5. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  6. Bets are accepted before the start of a match and during the course of a match (Live bets). All Table Football Pro matches are streamed online.

  7. The following markets are available:

 

  • Double Chance
  • Win Total
  • Individual Total
  • Total (Even; Odd)
  • Handicap
  • Both Teams To Score
  • Total In Interval

 

132. Esports Football (PES)

 

Esports Football (PES) involves the streaming of a multiplayer game (a football simulator). Bets are accepted on EPL, Africa Cup of Nations and America Cup.

  1. All bets are settled after an event ends.

  2. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  3. The bookmaker may change stake limits without prior notice.

  4. Bets on football are accepted on regular time.

  5. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  6. Bets on Esports Football (PES) are accepted both in pre-match and Live. All Esports Football matches are streamed online.

  7. There is an additional market in the Copa América for total shots, both on and off-target (bets are settled in accordance with the PES stats).

  8. The following markets are available (regular time) Win

Double Chance Handicap

Total (Over/Under)

Team Total (Over/Under) Total (Even/Odd)

Correct Score Next Goal.

 

133. Esports Australian Football

 

AFL involves the streaming of a multiplayer game (an Australian football simulator).

 

  1. A match lasts 80 minutes (with four quarters of 20 minutes each).

Goal: the team scores 6 points if the ball is scored into the main gate without touching the crossbar.

Behind: the team scores 1 point if the ball has crossed the scoring zone within the boundaries of the secondary gate, or has touched the crossbar of the main gate.

  1. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  2. The bookmaker may change stake limits without prior notice.

  3. Bets are accepted before the start of a match and during a match (Live bets). All Esports AFL matches are streamed online.

  4. The following markets are available (regular time) 

 

  • Win
  • Handicap
  • Total (Over/Under)
  • Individual Totals (Over/Under)
  • Total (Even/Odd)
  1. All bets are settled after a match ends.

  2. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

 

134. Super Arcade Football

 

  1. Super Arcade Football involves the streaming of a multiplayer game (a football simulator).

  2. All bets are settled after an event ends.

  3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  4. The bookmaker may change stake limits without prior notice.

  5. If a match ends in a draw in regular time then the result of the match is a draw.

  6. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets

accepted incorrectly, the bookmaker is entitled to declare such bets void.

  1. Bets are accepted before the start of a match as well as during the course of a match (Live bets). All Super Arcade Football matches are streamed online.

  2. The following markets are available:
  • Double Chance
  • Win In The Match
  • Total
  • Individual Total
  • Total (Even/Odd)
  • Handicap
  • Both Teams To Score
  • Win To Nil
  • Exact Number Of Points

 

135. Marble football

 

  1. Marble football involves the streaming of a marble football match.

  2. All bets are settled after the end of an event.

  3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  4. The bookmaker may change stake limits without prior notice.

  5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.

  6. Both pre-match and Live bets are accepted. All Marble football matches are streamed online.

  7. Rules:

A match consists of two halves.

A team receives a point for scoring a goal at either end of the pitch. Total Team Points is equal to the number of goals scored in both halves.

  1. Rules for determining a goal:

If a marble is in the goal area and has stopped moving, it counts as a goal.

If a marble enters the goal area and then leaves it, it does not count as a goal.

If a marble is on the goal line, it counts as a goal if most of the marble (relative to the center of the marble) has crossed the line.

Disputes related to determining a goal are resolved by the organizer of a competition. The final score is displayed on a scoreboard in the video stream.

  1. Available bets on the whole match (bets are settled according to the final score of a match):
  • Win
  • Double Chance
  • Total Over/Under
  • Individual Total Over/Under
  • Handicap
  • Total Even/Odd
  • Individual Total Even/Odd
  • Both Teams To Score Yes/No
  • Score Draw Yes/No
  • Correct Score HT-FT
  • Scores In Each Half
  • Either Team To Win To Nil Yes/No
  • Team To Win To Nil Yes/No
  • Goals Scored In Both Halves Yes/No
  • Team To Win By Exactly One Goal Or To Draw Yes/No
  • Draw In At Least One Half Yes/No
  • Draw In Both Halves Yes/No
  • Each Team Will Score Over/Under – Yes/No Total Goals In Interval
  1. Available bets on a half (bets are settled according to the score of the relevant given half):
  • Win
  • Double Chance
  • Total Over/Under
  • Individual Total Over/Under
  • Handicap
  • Total Even/Odd
  • Individual Total Even/Odd
  • Both Teams To Score Yes/No
  • Score Draw Yes/No
  • Either Team Win To Nil Yes/No
  • Team To Win To Nil Yes/No
  • Team To Win By Exactly One Goal Or To Draw Yes/No

 

136. MARBLE GOLF

 

  1. Marble golf involves the streaming of a marble golf match.

  2. All bets are settled after the end of an event.

  3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  4. The bookmaker may change stake limits without prior notice.

  5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.

  6. Both pre-match and live bets are accepted. All Marble golf matches are streamed online.

  7. Rules:

A match consists of three rounds.

A team receives points if their ball lands in the hole.

There is a flag above each hole, which shows both the number of the hole and the amount of points.

Teams’ points totals are equal to the number of points they’ve earned in all the rounds.

  1. Rules to determine whether a ball has landed in a hole:

A team is awarded points if the ball goes into a hole.

In each round, up to 5 balls may land in the 5th hole. However, no more than 1 ball can land in any of the other holes.

Disputes regarding whether a ball has landed in a hole or not are resolved by the organizer of the relevant competition. The overall score is displayed on a scoreboard in the video stream.

  1. The following bets can be placed on an entire match (bets are settled according to

the final score of the relevant match):

  • Win
  • Double Chance
  • Total Over/Under
  • Individual Total Over/Under
  • Handicap
  • Total Even/Odd
  • Individual Total Even/Odd
  • No Draws To Occur Yes/No Clear Victory Yes/No
  • Team To Win In Every Round Yes/No
  • Total Balls In A Hole
  1. The following bets can be placed on a round (bets are settled according to the score of the relevant round):
  • Win
  • Double Chance
  • Total Over/Under
  • Individual Total Over/Under
  • Handicap
  • Total Even/Odd
  • Individual Total Even/Odd
  • Either Team To Win To Nil Yes/No
  • Team To Win To Nil Yes/No
  • Total Balls In A Hole

 

137. MARBLE SHOOTING

 

  1. Marble shooting involves the streaming of a marble shooting match.

  2. All bets are settled after the end of an event.

  3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  4. The bookmaker may change stake limits without prior notice.

  5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.

  6. Both pre-match and live bets are accepted. All Marble shooting matches are streamed online.

  7. Rules:

A match consists of three rounds (stands).

A team is awarded points if their ball lands in any zone (each zone contains a marker which indicates how many points a team will receive if their ball lands in this zone). Teams’ points totals are equal to the number of points they’ve earned at all stands. Results refer to the first competitor’s performance. Therefore, “Three Wins -Yes” refers to the first competitor winning 3 times and “Three Defeats - Yes” refers to three wins for their opponent.

For bet settlement purposes, a number is only deemed to be even if it is divisible by 20. For example, 350 points will be considered to be an odd number as it cannot be divided by 20.

  1. Rules for determining whether a ball has landed in a zone:

A team is awarded points if their ball lands in a zone.

Some balls can be shot out of the playing zones. If this happens, these balls will not earn points in this round.

  1. The following bets can be placed on an entire match (bets are settled according to the final score of the relevant match):
  • Win
  • Double Chance
  • Total Over/Under
  • Individual Total Over/Under
  • Handicap
  • Will A Ball Be Shot Out Of A Playing Zone? Yes/No
  • Will A Player Shoot A Ball Out Of A Playing Zone? Yes/No
  • Rounds Results
  • Draw In At Least One Round
  • Total Balls In A Zone
  1. The following bets can be placed on a round (bets are settled according to the score of the relevant round):
  • Win
  • Double Chance
  • Total Over/Under
  • Individual Total Over/Under
  • Handicap
  • Total Even/Odd
  • Individual Total Even/Odd
  • Total Balls In a Zone
  • Will A Ball Be Shot Out Of A Playing Zone? Yes/No
  • Will A Player Shoot A Ball Out Of A Playing Zone? Yes/No

 

138. Marble Fidget Spinners

 

  1. Marble Fidget Spinners involves the streaming of a marble fidget spinners match.

  2. All bets are settled after the end of an event.

  3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  4. The bookmaker may change stake limits without prior notice.

  5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.

  6. Both pre-match and Live bets are accepted. All Marble Fidget Spinners matches are streamed online.

  7. Rules:

A match consists of three rounds.

Teams receive a point for getting a ball into a hole.

The hole number and the number of points are indicated near each hole.

A team’s total points are equal to the number of points they earned in all the rounds.

  1. Rules for determining whether a ball has gone into a hole:

The ball is counted as having gone in if it ends up inside a hole.

Disputes over whether a ball has gone into a hole are resolved by the competition organizer, and the final score is displayed on the scoreboard in the video stream.

  1. The following markets are available on an entire match (bets are settled according to

the final score of the match):

  • Win
  • Double Chance Total Over/Under
  • Individual Total Over/Under
  • Handicap
  • Total Even/Odd
  • Individual Total Even/Odd
  • Team To Win To Nil Yes/No
  • Total Balls In Hole
  1. The following markets are available on a round (bets are settled according to the score of the given round):
  • Win
  • Double Chance Total Over/Under
  • Individual Total Over/Under
  • Handicap
  • Total Even/Odd
  • Individual Total Even/Odd
  • Team To Win To Nil Yes/No
  • Total Balls In Hole

 

139. Marble Billiards

 

  1. Marble Billiards involves the streaming of a marble billiards match.

  2. All bets are settled after the end of an event.

  3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  4. The bookmaker may change stake limits without prior notice.

  5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip, etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.

  6. Both pre-match and live bets are accepted. All Marble Billiards matches are streamed online.

  7. Rules:

A match consists of two games.

Teams receive one point for each potted ball.

The pockets are numbered from left to right: 1, 2 and 3 are the upper pockets, and 4, 5 and 6 are the lower ones.

A team’s total points are equal to the number of points they earned in both games.

  1. Rules for determining whether a ball has been potted:

A ball is counted as having been potted if it ends up inside a pocket.

Disputes over whether a ball has been potted are resolved by the competition organizer, and the final score is displayed on the scoreboard in the video stream.

  1. The following markets are available on an entire match (bets are settled according to the final score of the match):
  • Win
  • Double Chance Total Over/Under
  • Individual Total Over/Under
  • Handicap
  • Total Even/Odd
  • Individual Total Even/Odd
  • Ball To Be Potted In A Corner Pocket Yes/No
  • Ball To Be Potted In A Central Pocket Yes/No
  • Team To Win To Nil Yes/No
  • Number Of Balls In A Pocket
  1. The following markets are available on a game (bets are settled according to the score of the given game):
  • Win
  • Double Chance Total Over/Under
  • Individual Total Over/Under
  • Handicap
  • Total Even/Odd
  • Individual Total Even/Odd
  • Ball To Be Potted In A Corner Pocket Yes/No
  • Ball To Be Potted In A Central Pocket Yes/No
  • Team To Win To Nil Yes/No
  • Number Of Balls In A Pocket

 

140. MARBLE CURLING

 

  1. Marble Curling involves the streaming of a marble curling match.

  2. All bets are settled after the end of an event.

  3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  4. The bookmaker may change stake limits without prior notice.

  5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.

  6. Both pre-match and Live bets are accepted. All Marble Curling matches are streamed online.

  7. Rules:

Matches last until a team wins 3 times. Teams get a point for each end they win.

Teams aren’t awarded any points in the event of a draw.

Teams’ total points are equal to the number of points which they have earned in all ends.

  1. The winner of an end is determined according to the following rules:

The playing area (house) is indicated by the outer circle of the target.

Stones which are knocked out of the house are not taken into account when determining the winner of an end.

The house is divided into 4 zones.

The team whose stones lands closest to the button will be deemed to be the winner of an end:

The distance to the button is measured in zones.

If both teams’ stones land in the same zone, the team with the most stones in this zone wins.

If both teams have an equal number of stones in a zone, the end will result a draw.

Disputes regarding the winner of an end are resolved by the organizer of the relevant

competition. The overall score is displayed on a scoreboard in the video stream.

  1. The following bets can be placed on an entire match (bets are settled according to the final score of the relevant match):
  • Win
  • Total Ends (Over/Under)
  • Correct Score
  1. The following bets can be placed on an end (bets are settled according to the score of the relevant end):
  • To Win End
  • Total Stones In House In End (Over/Under)

141. MARBLE COLLISION

  1. Marble Collision involves the streaming of a marble collision match.

  2. All bets are settled after the end of an event.

  3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  4. The bookmaker may change stake limits without prior notice.

  5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.

  6. Both pre-match and Live bets are accepted. All Marble Collision matches are streamed online.

  7. Rules:

A match consists of three rounds.

Teams get points if their ball lands in chutes in the playing zones.

Teams’ points totals are equal to the number of points they’ve earned at all rounds.

  1. The winner of an round is determined according to the following rules:

The playing area is divided into 5 zones.

If a team's ball lands in the zero (red) zone, the team doesn't get points.

4 zones include 6 chutes with numbers corresponding to the number of points which will be awarded for getting into them. These zones are numbered from left to right: 1, 2 - upper, 3, 4 - lower.

Teams’ total points for one round are equal to the number of points which they have earned in all zones.

Disputes regarding the winner of a round are resolved by the organizer of the relevant competition. The overall score is displayed on a scoreboard in the video stream.

  1. The following bets can be placed on an entire match (bets are settled according to the final score of the relevant match):
  • Win
  • Double Chance Total Over/Under
  • Individual Total Over/Under
  • Total Even/Odd
  • Individual Total Even/Odd
  • No Draws To Occur Yes/No
  • Either Team To Win A Number Of Rounds
  • Total Points In Zone
  • Number Of Balls In A Playing Zone
  1. The following bets can be placed on a round (bets are settled according to the score

of the relevant round):

  • Win
  • Double Chance
  • Total Over/Under
  • Individual Total Over/Under
  • Total Even/Odd
  • Individual Total Even/Odd
  • Total Points In Zone

 

 

 

 

 

142. MARBLE WAVES

 

  1. Marble Waves involves the streaming of a marble waves match.

  2. All bets are settled after the end of an event.

  3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  4. The bookmaker may change stake limits without prior notice.

  5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.

  6. Both pre-match and live bets are accepted. All Marble waves matches are streamed online.

  7. Rules:

A match consists of two rounds.

A team receives points if their ball lands in the chute (wave).

There is a number near each wave, which shows both the number of the wave and the amount of points.

Teams’ points totals are equal to the number of points they’ve earned in all the rounds.

  1. The winner of a round is determined according to the following rules:

A team is awarded points if their ball is inside a chute.

The team earned the most number of points will be deemed to be the winner. Disputes regarding the winner of a round are resolved by the organizer of the relevant competition. The overall score is displayed on a scoreboard in the video stream.

  1. The following bets can be placed on an entire match (bets are settled according to the final score of the relevant match):
  • Win
  • Double Chance Total Over/Under
  • Individual Total Over/Under
  • Handicap
  • Total Even/Odd
  • Individual Total Even/Odd
  • No Draws To Occur Yes/No
  • Either Team To Win A Number Of Rounds
  • Balls On Wave
  1. The following bets can be placed on a round (bets are settled according to the score of the relevant round):
  • Win
  • Double Chance Total Over/Under
  • Individual Total Over/Under
  • Handicap
  • Total Even/Odd
  • Individual Total Even/Odd
  • Balls On Wave

 

143. MARBLE ROUND TARGET

 

  1. Marble round target involves the streaming of a marble round target match.

  2. All bets are settled after the end of an event.

  3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  4. The bookmaker may change stake limits without prior notice.

  5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.

  6. Both pre-match and live bets are accepted. All Marble round target matches are streamed online.

  7. Rules:

A match consists of three rounds.

A team is awarded points if their ball lands in zones inside the target. A team is lost points if their ball lands in zones outside the target.

There is a number into each zone, which shows the amount of points that a team gets or loses if their ball lands into this zone.

A team’s total points are equal to the number of points they earned in all the rounds.

  1. The winner of a round is determined according to the following rules:

A team is awarded points if their ball is inside a zone.

The team earned the most number of points will be deemed to be the winner. Disputes regarding the winner of a round are resolved by the organizer of the relevant competition. The overall score is displayed on a scoreboard in the video stream.

  1. The following bets can be placed on an entire match (bets are settled according to the final score of the relevant match):
  • Win
  • Double Chance Total Over/Under
  • Individual Total Over/Under
  • Handicap
  • Total Even/Odd
  • Individual Total Even/Odd
  • No Draws To Occur Yes/No
  • Team 1 To Win A Number Of Rounds (3)
  • Team 2 To Win A Number Of Rounds (3)
  • Total Balls In A Zone
  1. The following bets can be placed on a round (bets are settled according to the score of the relevant round):
  • Win
  • Double Chance Total Over/Under
  • Individual Total Over/Under
  • Handicap
  • Total Even/Odd
  • Individual Total Even/Odd
  • Total Balls In a Zone

 

144. MARBLE SLIDES

 

  1. Marble slides involves the streaming of a marble slides match.

  2. All bets are settled after the end of an event.

  3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  4. The bookmaker may change stake limits without prior notice.

  5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.

  6. Both pre-match and live bets are accepted. All Marble slides matches are streamed online.

  7. Rules:

A match consists of two rounds.

A team is awarded points if their ball lands in zones.

The number of points that a team gets corresponds to the zone number.

A team’s total points are equal to the number of points they earned in all the rounds.

  1. The winner of a round is determined according to the following rules:

The team earned the most number of points will be deemed to be the winner. Disputes regarding the winner of a round are resolved by the organizer of the relevant competition. The overall score is displayed on a scoreboard in the video stream.

  1. The following bets can be placed on an entire match (bets are settled according to the final score of the relevant match):
  • Win
  • Double Chance Total Over/Under
  • Individual Total Over/Under
  • Handicap
  • Total Even/Odd
  • Individual Total Even/Odd
  • No Draws To Occur Yes/No
  • Team 1 To Win A Number Of Rounds (2)
  • Team 2 To Win A Number Of Rounds (2)
  • Total Balls In a Zone
  1. The following bets can be placed on a round (bets are settled according to the score of the relevant round):
  • Win
  • Double Chance Total Over/Under
  • Individual Total Over/Under
  • Handicap
  • Total Even/Odd
  • Individual Total Even/Odd
  • Total Balls In a Zone

145. MARBLE RACE

 

  1. Marble Race involves the streaming of a marble curling match.

  2. All bets are settled after the end of an event.

  3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  4. The bookmaker may change stake limits without prior notice.

  5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.

  6. Both pre-match and Live bets are accepted. All Marble Race matches are streamed online.

  7. Rules:

A match consists of two rounds.

During a round, the balls of each team push along a weight with a pointer. Teams receive points for the distance covered.

The pointer indicates on the measurement line the distance that is covered by each team. Fractional numbers are always rounded down.

Teams’ points totals are equal to the number of points they’ve earned in all the rounds.

  1. The winner of a round is determined according to the following rules:

The team earned the most number of points will be deemed to be the winner. Disputes regarding the winner of a round are resolved by the organizer of the relevant competition. The overall score is displayed on a scoreboard in the video stream.

  1. The following bets can be placed on an entire match (bets are settled according to the final score of the relevant match):
  • Win
  • Double Chance Total Over/Under
  • Individual Total Over/Under
  • Handicap
  • Total Even/Odd
  • Individual Total Even/Odd
  • No Draws To Occur Yes/No
  • Team (..) To Win A Number Of Rounds (2)
  • Team To Finish In Green Zone Yes/No
  • Team To Finish In Yellow Zone Yes/No
  • Team To Finish In Red Zone Yes/No
  • Team To Finish In Blue Zone Yes/No
  1. The following bets can be placed on a round (bets are settled according to the score of the relevant round):
  • Win
  • Double Chance Total Over/Under
  • Individual Total Over/Under
  • Handicap
  • Total Even/Odd
  • Individual Total Even/Odd
  • Team To Finish In Green Zone Yes/No
  • Team To Finish In Yellow Zone Yes/No
  • Team To Finish In Red Zone Yes/No
  • Team To Finish In Blue Zone Yes/No

 

146. MARBLE MMA

 

  1. Marble MMA involves the streaming of a marble MMA match.

  2. All bets are settled after the end of an event.

  3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  4. The bookmaker may change stake limits without prior notice.

  5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.

  6. Both pre-match and Live bets are accepted. All Marble MMA matches are streamed online.

  7. Rules:

A match consists of three rounds.

Teams’ points totals are equal to the number of points they’ve earned in all the rounds. The team earned the most number of points will be deemed to be the winner.

  1. The winner of a round is determined according to the following rules:

The team that gets the most balls into the holes will be deemed the winner.

A match can end in a draw if both teams get an equal number of balls in the holes. The winning margin is determined by the difference in the number of balls each team gets into the holes.

The winner of a round is awarded 10 points.

The winning margin is deducted from the winner’s total points to determine the number of points awarded to the losing team.

If a draw occurs, both teams receive 10 points each.

Disputes regarding the winner of a round are resolved by the organizer of the relevant competition. The overall score is displayed on a scoreboard in the video stream.

  1. The following bets can be placed on an entire match (bets are settled according to the final score of the relevant match):
  • Win
  • Double Chance Total Over/Under
  • Individual Total Over/Under
  • Handicap
  • Total Even/Odd
  • Team (..) To Win A Number Of Rounds (3)
  • No Draws To Occur Yes/No
  1. The following bets can be placed on a round (bets are settled according to the score of the relevant round):
  • Win
  • Double Chance Total Over/Under
  • Individual Total Over/Under
  • Handicap
  • Total Even/Odd

 

147. MARBLE BLOCK BREAKER

    1. Marble Block Breaker (Marble Smash) involves the streaming of Marble Block Breaker matches.

    2. All bets are settled after the end of an event.

    3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

    4. The bookmaker may change stake limits without prior notice.

    5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.

    6. Both pre-match and Live bets are accepted. All Marble Block Breaker matches are streamed online.

    7. Rules:

A match consists of two rounds.

A team’s total points are equal to the total number of points they’ve won in all the rounds. The team that earns the most points wins the game.

  1. The winner of each round is determined according to the following rules:

Teams are awarded points when their balls land in the playing zones. The team that earns the most points wins the round.

If a team's ball lands on a broken block, it is deemed to have landed in the zone with the relevant block’s colour.

If a ball lands in zone 4 or 6, the corresponding number of points is awarded. If a ball lands in the yellow or green zone, the team earns one point.

If a ball lands in the blue zone, the team earns three points.

If a ball lands in the red zone, the team's total points are multiplied by two for each ball. Disputes regarding the winner of a round are resolved by the organizer of the competition. The overall score is displayed on a scoreboard in the video stream.

  1. The following bets can be placed on an entire match (bets are settled according to the final score of the match):
  • Win
  • Double Chance Total Over/Under
  • Handicap
  • Individual Total Over/Under
  • Total Even/Odd
  • Individual Total Even/Odd
  • Team Total In The 2x Zone Over/Under
  • Total In A Zone With A x2 Multiplier Over/Under
  • Number Of Balls In A Playing Zone
  • Team ( ) To Win ( ) Rounds
  • No Draws
  1. The following bets can be placed on a round (bets are settled according to the score of the round):
  • Win
  • Double Chance Total Over/Under
  • Handicap
  • Individual Total Over/Under Total Even/Odd
  • Individual Total Even/Odd
  • Team ( ) Total In The x2 Zone Over/Under
  • Total In A Zone With A x2 Multiplier Over/Under
  • Number Of Balls In A Playing Zone

 

148. MARBLE LOTTO

 

  1. Marble Lotto involves the streaming of a Marble Lotto match.

  2. All bets are settled after the end of an event.

  3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  4. The bookmaker may change stake limits without prior notice.

  5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.

  6. Both pre-match and Live bets are accepted. All Marble Lotto matches are streamed online.

  7. Rules:

A match consists of three rounds.

A team’s total totals are equal to the total number of points they’ve earned in all the rounds.

The team that earns the most points wins the game.

  1. The winner of each round is determined according to the following rules:

A team is awarded points if their balls lands in a playing zone. The team that earns the most points wins the round.

The number of points awarded when a ball lands in a zone is indicated on the zone.

For every ball that lands in a zone with a x2 or x3 multiplier, the team’s total number of points is multiplied by the corresponding number.

Points for the Bonus50 zone are awarded to the team before the multiplier is applied. Disputes regarding the winner of a round are resolved by the organizer of the competition. The final score is displayed on a scoreboard in the video stream.

  1. The following bets can be placed on an entire match (bets are settled according to the final score of the match):
  • Win
  • Double Chance
  • Total Over/Under
  • Individual Total Over/Under
  • Team Total In The 2x Zone Over/Under
  • Total In A Zone With A x2 Multiplier Over/Under
  • Team ( ) Total In The x3 Zone Over/Under Total
  • In A Zone With A x3 Multiplier Over/Under Team
  • 1 Total In The Bonus50 Zone Over/Under Team
  • 2 Total In The Bonus50 Zone Over/Under
  • Total In A Zone With A Bonus50 Multiplier Over/Under
  • Team ( ) To Win (3) Rounds
  1. The following bets can be placed on a round (bets are settled according to the score of the round):
  • Win
  • Double Chance Total Over/Under
  • Individual Total Over/Under
  • Team ( ) Total In The 2x Zone Over/Under 
  • Total In A Zone With A x2 Multiplier Over/Under 
  • Team ( ) Total In The x3 Zone Over/Under
  • Total In A Zone With A x3 Multiplier Over/Under
  • Team ( ) Total In The Bonus50 Zone Over/Under
  • Total In A Zone With A Bonus50 Multiplier Over/Under

 

149. MARBLE BASEBALL

 

  1. Marble baseball involves the streaming of a marble baseball match.

  2. All bets are settled after the end of an event.

  3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  4. The bookmaker may change stake limits without prior notice.

  5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.

  6. Both pre-match and live bets are accepted. All Marble baseball matches are streamed online.

  7. Rules:

A match consists of three innings.

A team’s total points are equal to the total number of points they earn in all the innings. The team that earns the most points wins the game.

  1. The winner of an inning is determined according to the following rules: Each team receives 1 point for every ball that lands in the Finished zone. The team that earns the most points wins the inning.

Disputes regarding the winner of an inning are resolved by the organizer of the competition. The final score is displayed on a scoreboard in the video stream.

  1. The following bets can be placed on an entire match (bets are settled according to the final score of the match):
  • Win
  • Double Chance Total Over/Under
  • Individual Total Over/Under
  • Handicap
  • Total Even/Odd
  • Individual Total Even/Odd
  • Team ( ) Total Winning Innings (3) Yes/No
  • No Draws Yes/No
  1. The following bets can be placed on an inning (bets are settled according to the score of the inning):
  • Win
  • Double chance Total Over/Under

 

150. MARBLE VOLLEYBALL

 

  1. Marble volleyball involves the streaming of a marble volleyball match.

  2. All bets are settled after the end of an event.

  3. The minimum and maximum stakes are determined by the bookmaker for each selection

individually.

  1. The bookmaker may change stake limits without prior notice.

  2. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.

  3. Both pre-match and live bets are accepted. All Marble volleyball matches are streamed online.

  4. Rules:

Teams get a point for each set they win.

A team’s total points are equal to the total number of points they earn in all the sets. The team that earns the 3 points first wins the game.

  1. The winner of each set is determined according to the following rules: A team is awarded 1 point if their balls lands in the “Points” playing zone. The team that earns the most points wins the set.

Disputes regarding the winner of a set are resolved by the organizer of the competition. The final score is displayed on a scoreboard in the video stream.

  1. The following bets can be placed on an entire match (bets are settled according to the final score of the match):
  • Win
  • Handicap
  • Total Over/Under
  • Individual Total Over/Under
  • Total Out Balls Over/Under
  • Individual Total Out Balls Over/Under
  • Total Sets Over/Under
  • Handiсap Sets
  • Correct Score
  1. The following bets can be placed on a set (bets are settled according to the score of the relevant set):
  • Win
  • Handicap
  • Total Over/Under
  • Individual Total Over/Under
  • Total Out Balls Over/Under
  • Individual Total Out Balls Over/Under

 

151. RAID: SHADOW LEGENDS

 

  1. Raid: Shadow Legends involves the streaming of a multiplayer game.

  2. Bets are accepted on fights between two teams: Team 1 and Team 2.

  3. All bets are settled after the end of an event.

  4. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  5. Stake limits may be changed by the bookmaker without prior notice.

  6. If any administrative or software-related errors are made while accepting a bet (obvious misprints of odds, inconsistency of odds between the betting market and the bet, etc.) or if there are any other indications that the bet is wrong, the bookmaker reserves the right to declare such bets void.

  7. Bets are accepted before the start of a fight. All Raid: Shadow Legends fights are streamed online.

  8. Rules:

A fight (round) lasts until one of the teams has won.

The team who kills the opposing team is deemed the winner of the fight.

The final score and hero order numbers are displayed in the video stream at the end of the fight.

  1. The following bets can be placed on an entire fight:
  • Win
  • Will A Character Survive

 

152. Esports Basketball (Playground)

 

  1. Esports Basketball (2x2) involves the streaming of a multiplayer game (a basketball simulator). The two teams shoot into the same hoop until they reach 21 points. If they get to 21 points and the point difference between the teams is less than 2 points, extra periods are played. The game continues until there is more than 2 point difference between the teams.

  2. All bets are settled after a match ends.

  3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  4. The bookmaker may change stake limits without prior notice.

  5. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  6. Bets are accepted before the start of a match and during a match (Live bets). All Esports Basketball matches are streamed online.

  7. The following markets are available:

  • Win
  • Handicap
  • Total (Over; Under)
  • Total (Even; Odd)
  • Player Will Score More Than 21 Points (Yes/No)
  • Individual Totals (Over/Under)
  • Each Team Will Score Over () - Yes
  • Total () Or Less
  • Total In Interval () and ()
  • Team (1;2) To Win By () - () Points
  • W (1;2) + Total (Under;Over) – Yes/No

 

153. Assault Squard

 

  1. Assault Squad involves the streaming of a real-time strategy game. 2 teams (2x2) compete against each other. All bets are settled once an event ends.

  2. The minimum and maximum stakes are determined by the bookmaker for each event individually.

  3. The bookmaker may change the stake limits without prior notice.

  4. The team who fully raises their flag (i.e. without this flag being seized by the other team) over a captured object will be deemed to be the winner.

  5. Should members of staff make any mistakes, any software failures occur when bets are accepted (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the

Sports/Live sections of the website and on the bet slip, etc.) or if there are any other indications that bets have being accepted incorrectly, the bookmaker is entitled to declare such bets void.

  1. Bets can be placed on the following markets: W1/W2

Total (points scored by both teams) Handicap

Total Frags / Total Frags Team 1 / Total Frags Team 2

Total Destroyed Technics (amount of military equipment to be destroyed in a game) Initiative To Be Seized, Total (the number of times a flag is captured, i.e. when one team has raised their flag, but another team manages to capture it and raise their own flag).

 

154. Cut the Rope

 

  1. Cut the Rope is an online stream of a video game where players need to feed a little green creature named Om Nom by cutting the ropes so that the candy placed on them falls into Om Nom's mouth.

  2. Bets can be placed on a game pack called a “Box” (each box contains from 1 to 25 levels (maps)). If a player loses a map, the game ends.

  3. If a bet is placed on a specific map, but a player fails to reach it, this bet will be void (refunded).

  4. If a player loses a map, they will earn 0 points and 0 stars.

  5. All bets are settled after the end of a game.

  6. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  7. The bookmaker may change the stake limits without prior notice.

  8. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip, etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.

  9. Both pre-match and Live bets are accepted. All games are streamed online.

  10. Available markets:

Total Points Over/Under (the number of points earned on maps which have been completed);

Total Stars Over/Under (the number of stars earned on maps which have been completed);

Total Maps (the number of all completed maps including maps which have been lost); Completed Maps (if all 25 maps have been completed, the bet “All Maps Will Be Completed” wins)

Total Points Earned On A Map Over/Under (the number of points earned on a specific map)

Total Stars Earned On A Map Over/Under (the number of stars earned on a specific map) Exact Total Stars Earned On A Map (the number of stars earned on a specific map)

Will A Map Be Completed Yes/No (will a specific map be completed or not)

 

155. Crash

 

  1. Crash involves the streaming of a platform game. All bets are settled after an event ends.

  2. The minimum and maximum stakes are determined by the bookmaker for each selection individually. The bookmaker may change the stake limits without prior notice.

  3. If members of staff make any errors or any software failures occur when bets are accepted (e.g.

obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip, etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.

  1. Available markets:

Total Apples Collected (Number of apples the player has remaining at the end of the level)

Total Boxes (Number of boxes crushed by the player per level)

Total Lives (Number of lives the player has remaining at the end of the level).

 

156. Subway Surfers

 

  1. SubwaySurfers involves the streaming of a multiplayer game. The character runs along the railroad tracks until they crash into an obstacle.

  2. Characters in the game can grab power-ups which multiply their coin count.

  3. There are two types of rewards in the game – gold and points – according to the distance travelled. Power-ups are also available, which will count as active if they are picked up by the character.

  4. The minimum and maximum stake limits are determined by the bookmaker for each individual selection.

  5. Stake limits may be changed without prior notice to customers.

  6. In the event of staff error or software failure at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  7. Pre-match and live bets are accepted. All SubwaySurfers matches are streamed online.

  8. The following markets are available:

Total scored points (distance travelled) Over/Under Total gold collected (Under/Over)

Power-ups collected (2x Multiplier, Coin Magnet, Jetpack and Super Sneakers)

 

157. Sonic Generations

 

  1. Sonic Generations involves the streaming of the video game of the same name.

  2. All bets are settled after the end of the event.

  3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  4. The bookmaker may change the stake limits without prior notice.

  5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip, etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.

  6. Both pre-match and Live bets are accepted. All heats are streamed online.

  7. Available markets:

Will A Level Be Completed-Yes/No

Level Completed And Total Rings O/U (if a level is not completed, bets lose. Rings Total– the number of rings a character has at the end of a level).

Level Completed And Level Duration O/U (If a level is not completed, bets lose. Level duration – the time (in seconds) it takes a character to complete a level. The time indicated does not include milliseconds).

Number Of Checkpoints Passed (the end of a level is also considered to be a checkpoint) Will A Checkpoint Be Passed-Yes/No (will a character pass a specific checkpoint in a level).

 

158. Spykebots

 

  1. Spykebots involves the streaming of a multiplayer game.

  2. All bets are settled after the end of the event.

  3. Bets are made on a match between two players. A match continues up to 3 sets.

  4. Duration of the round is up to 6 points (unless a tie-break situation arises*).

  5. The player who wins 2 rounds is deemed the winner.

  6. The minimum and maximum stakes are determined by the bookmaker for each selection individually.

  7. The bookmaker may change stake limits without prior notice.

  8. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.

  9. Bets are accepted before the start of a match and during a match (Live bets). All SpykeBots matches are streamed online.

  10. The following markets are available:

in the match:

  • Win
  • Correct Score
  • Win To Nil In One Of The Sets (Yes/No)
  • Total Tie-Breaks* (Over/Under)

in the round:

  • Win
  • Total (Over/Under)
  • Individual Totals (Over/Under)
  • Handicap
  • Total (Even/Odd)
  • Individual Totals (Even/Odd) Tie-Break* (Yes/No)
  • Any Team To Win With Exact Margin Of Points
  • Team To Win To Nil (Yes/No)

 

*A tie-break is a situation which arises when the score is 5-5, and the opponents should continue playing until the score difference amounts to two points.

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The gambling organizer is Sabiedrība ar ierobežotu atbildību "NIKS", legal address - Tērbatas St. 73, Rīga, LV-1001, Latvija. Online gambling license no. TI-2 0.