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15.29. Ice Hockey

 

1. Bets on matches are accepted on regular time (60 minutes of play consisting of 3 periods of 20 minutes each), unless labeled otherwise (“With OT” if overtime is included, “Including Overtime And Penalty Shootouts” if overtime and penalties are included):

Regular time

Regular time (With OT)

Regular time (Including Overtime And Penalty Shootouts)

Example 1: Buffalo Sabres vs Toronto Maple Leafs (Including Overtime And Penalty Shootouts). Bets are accepted on regular time including overtime and penalties. If the score in the match is 2:3 (1:0, 1:1, 0:1, 0:0, 0:1), all bets will be settled based on a final score of 2:3. The total number of goals is 5.

Example 2. Buffalo Sabres vs Toronto Maple Leafs (With OT). Bets are accepted on regular time including overtime. If the final score in the match is 2:2 (1:0, 1:1, 0:1; 0:0), the total number of goals is 4. Bets on a win by Team 1 or Team 2 are settled as a loss.

Example 3. Buffalo Sabres vs Toronto Maple Leafs. Bets are accepted on regular time only. If the final score in the match is 2:2 (1:0, 1:1, 0:1), the total number of goals is 4. Bets on a win by Team 1 or Team 2 are settled as a loss.

2. If a match starts but is not completed, all bets thereon will be settled at odds of 1, except for those markets which had already been determined at the time the match was stopped.

3. At least 55 minutes of play must elapse for bets to stand. In this case all bets will be settled based on the result at the time the match was stopped.

4. NHL, AHL, CHL, OHL, WHL and East Coast Hockey League teams may be shown in a direct order (home – away) and in a reversed order. If the latter is the case, no stakes are refunded.

5. “Total”. Where penalty shootouts are taken into account, all goals scored in the shootout by the winning team will be regarded as one goal for settlement purposes, while the goals scored in the shootout by the losing team will be regarded as zero goals.

6. “Goal From 1 To 7 Minute”. If the goal is scored at 7 minutes 00 seconds, it is deemed to have been scored in the 8th minute.

7. Bets on the following markets are settled based on the final record or bracket of the body that officially organizes the event: “Higher At The End Of The Tournament”, “Winner Of The Championship”, “Winner Of The Group”, “Scored Points”, “Scored Goals” and “Conceded Goals”.

8. The bet “Period () > Period () - Yes” will lose if an equal number of goals has been scored in both specified periods.

9. Bets on “Top Goalscorer (Points)” markets are settled based on statistical “goals + assists” data available on the official tournament website. If a player does not take part in the tournament, bets on them are settled at odds of 1.00.

10. “Team To Win And Total Under/Over”. The Customer should predict which team will win the match and how many goals will be scored (more or fewer than the specified number). Bets on NHL and KHL matches, as well as on matches which form part of other championships and international tournaments, are accepted on regular time.

11. “Race To 3 (5 etc.) Points”. The Customer should predict which participant will be the first to score the specified number of points in the match. If any participant refuses to continue for any reason before they or their opponent scores the specified number of points, bets will be settled at odds of 1.

12. “Team 2 To Win In Overtime - No". The bet will win if either no overtime takes place or Team 2 loses in overtime. Bets on the win in a penalty shootout are settled in the same manner.

13. “Overtime win”. The winner must be determined in overtime (OT). The score is (0:0; 1:1; 1:0) – the bet loses.

The score is (0:0; 1:1; 0:0; 0:1) – the bet wins.

The score is (0:0; 1:1; 0:0; 0:0; 1:0) – the bet loses.

14. Bets on markets labeled “Total Penalty Time” are made on the number of minutes that an offending player must spend in the penalty box for an infraction. Only two-minute minor penalties will count. Double minor penalties (2+2) are treated as two separate penalties. Penalty minutes awarded before the start of a period (match) or after the completion of a period (match) and which are specified in the final record of said match will count for betting purposes. The number of penalty minutes will only be determined based on the official record.

Bets on markets labeled "Total Minor Penalties" are made on the number of minor penalties.

15. Bets on markets labeled “Shots On Goal”. The number of shots on goal will be determined only on the basis of the official record.

16. Player’s Individual Total (in ice hockey). The Customer should predict the total number of points scored by a player, where points are awarded for goals and assists. All bets on a player’s individual total number of points are only accepted on regular time. Should a player fail to take to the ice, bets on them will be settled at odds of 1.

17. Bets on “To Score First And Win The Match” are accepted on regular time.

Example: The bet “Team 1 To Score First And Win The Match - No” will be settled as a loss if that team does not score first or if they do not win the match.

18. “Total Interval From 6 To 8 – No” Example:

“Total Interval From 6 To 8 - No”. The score is (2:3). The total amounts to 5. The bet wins. “Total Interval From 6 To 8 - No”. The score is (3:4). The total amounts to 7. The bet loses.

19. Total Goals Scored During Power Play. The Customer should predict the number of goals scored in power play situations.

Example. Team 1 scored one goal while in a power play. Team 2 scored no goals while in a power play. Accordingly, there was only one goal scored in total during power play in the match. The bet “Total Goals Scored During Power Play UNDER 1.5” wins.

The bet “Total Goals Scored During Power Play OVER 1.5” loses.

20. “Empty Net Goal Will Be Scored”. The bet will win if, at the time a goal is scored, the goaltender is not on the ice (i.e. if the goaltender has been replaced by a skater).

21. “Total Hat-tricks (3 Goals By One Player) Over 0.5”. Only scored goals will count (no assists will be taken into consideration when determining a hat-trick).

22. “Highest Scoring Period”.

“Highest Scoring Period - 1” – the teams will score more goals in the first period than in the second or third period.

“Highest Scoring Period - 2” – the teams will score more goals in the second period than in the first or third period.

“Highest Scoring Period - 3” – the teams will score more goals in the third period than in the first or second period.

“Highest Scoring Period - Draw” – the teams will score an equal (highest) number of goals in at least two periods.

23. Bets on matches within the KHL Nadezhda Cup are only accepted on regular time. The result of a match is determined at the end of regular time (a match may end in a draw).

24. Result. Who performs better in the tournament (competition)? The winner will be determined subject to the following successive criteria: elimination stage, place within the group (conference), points obtained within the group (regular season), goal difference throughout the tournament (regular season); goals scored throughout the tournament (regular season) excluding overtimes and penalty shootouts.

25. Bets on “Match Winner” are settled based on the rules of the tournament the match is part of.

26. Alternative matches. For this market the results of the matches that are broadcast live are compared. Should any match be forfeited, bets on alternative matches will be settled at odds of 1 (stakes will be refunded).

Example. Alternative match. Avangard – Sibir. Total Over 5.5. The actual matches are Avangard – Salavat Yulayev, which finishes with a score of 4:1 and Metallurg – Sibir, which finishes with a score of 1:2. The score of the alternative match Avangard – Sibir will therefore be 4:2. The bet will win as the total number of goals in the alternative match equals 6.

Alternative double matches. All teams specified in this type of market play simultaneously. The scores with which the said teams end their true matches count for betting purposes.

Example.

Torpedo/SKA – Dinamo/CSKA Total Under 7.5

The match Torpedo – CSKA ended 3:2. The match SKA – Dinamo ended 2:1. The combined score Torpedo/SKA equals 3+2=5. The combined score Dinamo/CSKA equals 1+2=3. The combined score Torpedo/SKA – Dinamo/CSKA is therefore 5:3. The total number of goals in the alternative match equals 8. The bet loses.

27. For bets on “Top Goalscorer (Goals)”, the bettor must predict who will score the most goals. Bets are settled based on statistical data available on the official league (tournament) website. If a player does not take part in the tournament, bets on them are settled at odds of 1.00.

28. “Total Minor Penalties”. The Customer should predict the total number of minor penalties in the match.

29. “Total Goals Scored By A Player”. The Customer should predict the total number of goals scored in the opposing team’s net by a specific player.

30. “Top Statistic Plus-Minus (Including Overtime)”. Bets are settled subject to the following rules: a team which has fewer members or the same number of members as the opposing team scores a goal (scored penalty shots do not count), and players of this team being on the ice at the time of the goal get one “plus”. It does not matter whether the opposing team’s goaltender is in goal at this time or whether they have been substituted by a skater and the net is empty. Accordingly, the team which has more members on the ice or the same number of members as the scoring team gets one “minus”, when they concede a goal. The statistics shall be gleaned from the official sources.

31. Duel of the players. Points (goal + assist). In this type of game, in the bets on the "Next goal" both goal and assist will count.

32. The "VAR To Be Used" market includes any use of VAR to replay a disputed incident.

 

15.30. Bowls

 

1. Bets are accepted on sets and matches. In a match, all sets must be played. Should the winner be determined before the completion of a match for any reason, bets on sets will be deemed void unless further play affects the result.

2. If the winner has been determined before all sets are completed, bets on the winner of the match will be settled based on the official result provided that at least one end has been played to its conclusion.

3. In the event of any of the named players in a match changing before the match starts then all bets will be void.

4. If a match is started, but not completed, the player who has qualified for the next round will be deemed the winner.

 

15.31. Chess

 

1. Bets on the result of a game are settled based on the official result of that game, and bets on the result of a match are settled based on the results of all games comprising that match.

2. Should more than one player share first place at the end of a tournament, dead-heat rules must apply provided that no tie-break takes place or no extra points are given.

3. If the start of a game is delayed or a game is postponed for any reason, all bets will stand until the end of the game or the end of the tournament.

4. Handicap (0). If a game ends in a draw, all bets will be deemed void.

5. Should the format of a match be changed, bets on that match will be settled at odds of 1.

 

15.32. Formula One, Motorbikes, Speedway

 

1. If a race is not completed and the official result has not been declared, all bets will be deemed void except for markets which have already been determined.

2. Bets will be settled subject to the classification of the International Automobile Federation (FIA) immediately after the last race of the season.

3. Qualification bets. The official times from a qualifying session according to the FIA will be used for the settlement of bets. For the “Fastest” market, the times from the third qualifying segment will count. If there is no third qualifying segment, bets will be settled subject to the official grid formed by the FIA. Penalties will not count for the purposes of markets. However, according to the FIA, time penalties in qualification will be taken into account when determining the winner. Drivers must start the first qualifying segment for bets to stand. Bets on the fastest qualifying lap 1 and 2 will stand provided that drivers have started that qualifying lap.

4. To Be Classified. In order to be classified, a driver must complete 90% of the number of laps covered by the winner (rounded down to the nearest whole number). Drivers who retire from a race after they have completed 90% of the number of laps covered by the winner are deemed to have classified.

5. “Winner Of The Race” (winner in the final classification). The driver who takes first place in the final rankings (final classification) of the race will be deemed the winner.

6. “The Place Of The Driver In The Final Rankings”.

7. “Head-To-Head”. The Customer should predict which of the two named drivers will perform better. The driver who finishes in the higher place in the race (in the final classification) will be deemed to have performed better.

Both drivers must start the race for bets to stand. Should both drivers fail to finish, bets will be settled based on the number of laps completed.

Should both drivers retire from the race, the driver who has completed more laps will be deemed to have performed better. Should both drivers retire after an equal number of laps, bets will be settled at odds of 1.

Should a driver fail to complete their fastest lap (fail to show the qualification time), their place shall be determined based on the final grid positions.

8. “To Complete The Race – Yes/No”. The Customer should predict whether the named driver will finish the race. A driver is deemed to have finished if they are classified as falling behind the leader.

9. “Fastest Lap”. The Customer should predict which driver will set the fastest lap time.

10. A warm-up lap counts in the race.

11. SPEEDWAY. Should an event be interrupted before its completion, all bets will stand provided that the event continues within 24 hours or the outcome has already been unconditionally determined. Otherwise, bets will be deemed void. In respect to handicap markets after the eighth heat, the previous eight heats must be completed, otherwise bets will be deemed void and heats will not count. If an event is postponed before its scheduled start time, all bets will be deemed void unless the event begins within 24 hours. All markets will be settled on the result after the final heat (according to the league’s schedule) or on the official podium result (individual competitions/Grand Prix). No subsequent appeals, disqualifications or deductions of points will count. Only data from official sources or the official websites of the corresponding tournaments may be used for bet settlement. Should information from the official sources prove to be incorrect, independent sources will be used for bet settlement.

12. SPEEDWAY. Description of the available markets:

Individual Heat Scores. Bets will be settled on the score of the heat before any points are added through the doubling-up of points.

Individual Heat Winner. All four riders must start a heat, otherwise all bets will be canceled. Next Heat Winner/Heat 13 Winner. Prices are offered for the win of Team A, win of Team B, and the draw for the specified heats. The quoted heat must be completed in full for bets to stand.

Rider Match-Ups/Handicap Match-Ups (League Fixtures). Results of all riders count and tactical points will be counted as normal score, i.e. 3-2-1-0. Bonus points do not count for settlement purposes. Bets will stand in a match-up if the two riders finish the race (exclusions do count). Additionally, if an event is interrupted before its completion, all bets will be canceled unless the outcomes have already been determined.

Rider Total Points. All rides count and tactical points will be counted as normal score, i.e.

3-2-1-0. Bonus points do not count for settlement purposes. Bets will stand if the rider finishes. If an event is interrupted before its completion, all bets will be canceled unless the outcomes have already been determined. In Knockout Cup fixtures ‘Man on Man’ tactical rides do not count towards settlement. When Rider Total Points are offered for Grand Prix or European Championship events, bets will be settled on the number of points scored in the main round (20 heats) only, and excluding the semi-final and final ride-offs.

 

15.33. Race boat

 

1. 6 rowers take part in a race. A race comprises 3 laps. The rowers’ kits and boats have the following colors:

Boat 1 - white Boat 2 - black Boat 3 - red Boat 4 - blue Boat 5 - yellow Boat 6 – green.

2. "Winner of The Race". The rower who finishes in first place according to the final results will be considered the winner of the race.

3. If a race is not finished and no official result is declared, all bets will be deemed void except for bets on markets which have already been determined.

4. The start line must be crossed in the time interval between 0 and 1 seconds. If a boat starts before 0 sec (early start (F)) or after 1 sec (late start (L)), bets on these boats will be settled at odds of 1.00.

5. SP (Starting Price) is the final starting odds on a boat. The starting price is calculated based on the average odds offered by competition organizers at the time of the off. If a boat is withdrawn before the start of a race, or is declared a non-runner (according to official records), and a new SP market has not been formed, bets on the withdrawn boat will be settled at odds of "1".

 

15.34. Keirin

 

1. Keirin is a form of motor-paced cycle racing in which track cyclists sprint for victory following a speed-controlled start.

2. Races are monitored by four referees. Once the race has finished, the referees wave either a red or white flag, which indicate that the rules have either been violated or followed respectively. If any violation of the rules comes to light, the referees will watch video footage of this incident and come to a decision. Should it be proven that a competitor has violated the rules, they, as a rule, will be disqualified.

3. Some bets may not be available if there are fewer than 9 participants in the race.

4. In exceptional circumstances, if a race is interrupted due to technical or external reasons (through no fault of the racers), bets on all outcomes will be void (settled at odds of 1.00).

 

15.35. Auto Race (Japanese Speedway)

 

1. Auto Race is a high-speed, competitive motorsport where competitors race against each other on motorcycles.

2. Races take place on a 500-meter tarmac track, involve 8 competitors (7 in exceptional circumstances) and run for 6 laps. As a rule, 12 heats take place per day.

3. The 2 straight-line sections of the track are 87 meters long. The maximum speed is 150 km/h.

4. Normal heats run for 6 laps of the track (3,100 meters), whereas longer heats last for 8 or 10 laps.

5. The waving of the chequered flag after competitors pass the fourth turn of the final lap signals the end of the race.

6. Competitors may be disqualified if they drive off the track.

7. Competitors may also be disqualified if they make any uncontrolled maneuvers or maneuvers which could cause harm to other competitors.

 

15.36. Lacrosse

 

1. Bets on lacrosse matches are accepted including overtime.

2. If a goal is scored at 09 minutes 00 seconds, it is deemed to have been scored in the interval from the 1st to the 9th minute. If a goal is scored at 01 minute 00 seconds, it is deemed to have been scored in the 1st minute.

 

15.37. Skate Cross

 

1. The SX4 Race tournament is a race around a track with obstacles.

2. The competitors are four athletes on roller skates, who start from the same line and try to finish before the other racers.

3. The athletes can navigate their way round the obstacles however they see fit. However, they are not allowed to push each other or block their opponents.

4. These races are held at different levels and after each race, the athletes in 1st and 2nd place climb to the next level, while 3rd and 4th place drop down a level.

5. Each athlete gets a rating based on the results of the tournament (series of races). Each athlete’s rating determines their starting position at the beginning of the tournament.

 

15.38. TV-Games

 

1. Eurovision Song Contest.

Match-Ups. The Customer should predict which of the two named participating countries will finish higher in the Grand Final. If both participating countries have an equal score, bets will be settled at odds of 1.

Bets are settled subject to information on www.eurovision.tv.

2. TV-Games. Box Office. In some cases bets may be settled in the middle of the following week when the exact box office data becomes available.

Game of Thrones. Number Of Viewers Of The Specified Episode. Only those viewers who have watched the first airing will count. Reruns, P2P file sharing or viewing on other technologies are all excluded.

Bets on events in the series are settled 24 hours after the release of the episode.

Box office results in the USA and other countries will be determined based on the information on http://www.boxofficemojo.com.

3. Bets on rap battles are accepted subject to the approximate start time of a battle. The battle may actually start later. Bets on the winner will be settled after the official video of the battle has become available.

4. Tank biathlon rules can be found on http://mil.ru.1st Stage. Individual Race (races of third crews of 12 teams). (06.08.2014 | 10:00). The bet “Kuwait Wins - Yes” will win if, in the race of third crews, the Kuwaiti crew takes first place.

5. Special bets. If the outcome of the event is not in the list of available bets then all bets will stand and will be settled as lost.

 

15.39. Esports

 

1. Тotal and handicap bets on the rounds in respect to Counter-Strike are accepted including all possible overtimes.

2. Should any player (or team) drop out of a match (for any reason), they are deemed to be defeated in all remaining rounds/maps. Bets on Live markets will be settled at odds of "1", unless the outcome had already been determined at the time the match was stopped.

3. If a match is postponed for more than 24 hours, the company has the right to settle bets at odds of "1".

4. No bet will be canceled due to a misprint in the username of a player or a team, even if they use smurf accounts. In this event, bets will stand. No substitution of a team member, even if the same occurs during the match, will affect bets.

5. If the administrator stops a match and sets a replay, the result of the match so interrupted will not count.

6. Handicaps and totals are counted in maps, except when totals or handicaps are given in respect to a specific map or a match is held on a best-of-one basis.

7. “Map Ends In Daytime”. This market is based on the game’s day and night cycle. The first day starts at minute 0 and alternates with night every five minutes. Instant nighttime as summoned by the character Night Stalker due to his special ability is still regarded as day.

8. In Dota 2 and League of Legends the winner of a map or a match is declared after the throne or the nexus of either team has fallen.

9. In Dota 2, if First Blood is taken by a “tower” or by “neutral creeps”, the kill won’t be counted and the death will not affect the match result.

10. Dota 2 ‘Double Kill’, ‘Triple Kill’, ‘Ultra Kill’ and ‘Rampage’ bets will be settled according to the highest number of consecutive frags per map. Example: if an Ultra Kill occurs and it’s the highest number of consecutive frags, ‘Ultra Kill – Yes’ bets win and all other bets lose.

‘Who Will Score The Next Frag’ bets (20th, 30th, 40th etc.) in Dota 2 are bets on the next frag. The winner is the team that will perform the 10th (20th, 30th, 40th, etc.) frag on the map.

Example: after the score 5:4, the score is 5:5, Team 2 wins.

11. Bets on the duration of a map in minutes will be settled with regard to the seconds that have passed in each minute of the game. So if the outcome “Duration Of The Map Over 27.5” is selected, the map needs to end after 27:30 for the bet to win – i.e. at 27:35, 27:44, etc. If the map ends at 27:15, the bet loses; and if the game ends at 27:30, the bet will be settled at odds of 1.

12. Bets on individual totals in Rainbow Six are accepted without the inclusion of overtime. If overtime is played, all bets are settled based on a score of 6-6.

 

Counter-Strike: Global Offensive (CS:GO)

 

1. Winner – a bet on the match winner. A match is considered to have started after the first kill in the pistol round. A 1x2 bet is similar to a Winner bet, but with draws included as a potential outcome. This bet is offered in matches where a draw is possible (for example BO2 matches or BO1 matches without overtime).

2. 0 handicap – a bet on one of the teams winning, excluding a draw. If the match ends in a draw, the bet is settled at odds of 1.00 (refund).

3. Odd/even maps – a bet on whether the number of maps played in a match will be odd or even.

4. Total maps – a bet on the total number of maps played during a match, including overtime.

5. Correct map score – a bet on the correct final score of a particular map in a match.

6. Total rounds – a bet on the number of rounds played by both teams in a match.

7. Individual map results:

Winner (including OT) – a bet on the winner of a particular map in a match, including additional rounds.

First half winner – a bet on the first team to win 8 rounds on a particular map.

Odd/even rounds – a bet on whether the number of rounds played on a particular map will be odd or even.

Total rounds – a bet on the total number of rounds played on a particular map.

Total rounds to end with the bomb detonating – a bet on the number of rounds that will end with the bomb exploding on a particular map.

Overtime yes/no – a bet on whether a particular map will go into overtime.

Teamkill yes/no – a bet on whether the selected team will perform a teamkill on a particular map. A “teamkill” is when a player is killed by one of their own teammates.

Knife kill yes/no – a bet on whether the selected team will kill an opponent with a knife on a particular map.

8. Pistol round results (first and sixteenth rounds on a map):

Pistol round (X) winner – a bet on which team will win a particular pistol round on the specified map.

Two pistol rounds winner – a bet on which team will win both pistol rounds on the specified map. Bomb planted in pistol round (X) – a bet on whether the bomb will be planted in a particular pistol round on the specified map.

Total pistol rounds won – a bet on whether the selected team will win the specified number of pistol rounds in a match.

Total pistol round kills – a bet on the total number of kills by both teams in a particular pistol round on the specified map.

9. Individual team results:

Total rounds – a bet on the total number of rounds won by a particular team in a match.

Total map rounds – a bet that a particular team will win the specified number of rounds on the specified map.

Total rounds won by Terrorists/Counter-Terrorists – a bet that a particular team will win the specified number of rounds on the specified map while playing either attack (Terrorists) or defence (Counter-Terrorists).

Round (X) winner – a bet on the selected team winning a particular round on the specified map. Victory in a round is achieved by killing all opponents on the map, detonating/defusing the bomb, or according to the outcome when the time limit runs out.

10. Map (X) – race to X rounds – a bet on which of the teams will be the first to win the specified number of rounds on a particular map

11. Map (X) – correct score – a bet on whether a particular map will end with the specified score.

12.  Overtime – victory on a map is achieved by winning at least 16 rounds. In the event of a draw on a map (when the round score is 15-15), tournament regulations typically stipulate playing 6 additional rounds of so-called “overtime”. Victory in overtime is awarded to the first team to win four of the six added rounds. In the event of a draw in overtime (both teams win three rounds in overtime each), another 6 rounds of overtime are played.

13.  Map (X) – correct score in overtime (X) - a bet that the specified overtime period on a particular map will end with the specified score.

14.  Map (X) – odd/even rounds of overtime (X) – a bet on whether the number of overtime rounds played will be odd or even.

15.  Map (X) – total rounds in overtime (X) – a bet on the total number of rounds played in a particular overtime period.

16.  Map (X) – first half winner in overtime (X) - a bet on which team will be the first to win three rounds in a particular overtime period.

 

15.40. Olympic Games

 

1. Bets on the number of medals will be settled based on the official medal count at the time the closing ceremony starts.

2. If an event is postponed, or its date or venue is changed, all bets will stand until the completion of the competition.

3. Match-Up bets. Both contenders (whether teams or players) must start for bets to stand. Should any contender retire in the course of an event for any reason, the opposing contender will be deemed the winner. Should both contenders fail to complete the competition, all match-up bets will be deemed void.

 

15.41. Winter Sports

 

1. Match-up bets. Both contenders (whether teams or players) must start for bets to stand. Should any contender retire in the course of an event for any reason, the opposing contender will be deemed the winner. Should one competitor fail to complete the competition, all match-up bets will be settled based on the competitor's dropout stage.

 

15.42. Gaelic Football, Hurling

 

Gaelic football is related to football and rugby.

 

1. All bets on a match are settled on the result at the end of regular time (70 minutes of play consisting of two halves of 35 minutes each or 60 minutes of play consisting of two halves of 30 minutes each). A match must be completed for bets to stand, except for those markets which had already been determined at the time the match was stopped.

2. All bets are settled on the final score of a match. The scoring system is as follows: A goal is worth 3 points (when the ball is struck into the net below the crossbar). A point is worth 1 point (when the ball goes over the crossbar).

The goals in Gaelic football are similar to those in football, with the posts rising above the net.

 

For example, the score for Team 1 was 0-12 (where 0 is the number of goals and 12 is the number of points scored), while the score for Team 2 was 2-5 (where 2 is the number of goals and 5 is the number of points scored. This totals 2x3+5 = 11 points overall). The combined score of the match was therefore 12-11 and Team 1 wins.

 

15.43. Weather

 

Weather at airports. We accept bets on weather indices recorded at airports around the world for transmitting weather data.

Bets are accepted on the air temperature and atmospheric pressure indices.

 

Bets are calculated on the basis of METAR weather reports. Bets are calculated if a change of weather is recorded in the METAR code with the exact date, time, airport, and weather conditions of the bet within an hour and a half of the time specified in the bet. If during that time the results cannot be established, the corresponding bets are settled with the odds equal to 1.

 

The figures used for the calculation of bets are obtained as follows:

 

Air temperature data is provided in degrees Celsius and used for calculation without conversion. Atmospheric pressure data is provided in hectopascals. For the calculation of bets hectopascals are converted to millimetres of mercury and rounded to one decimal place.

Wind speed data is provided in knots or miles per hour. For the calculation of bets knots or miles per hour are converted to kilometres per hour and rounded to the one decimal place. All rounding is mathematical, i.e. when the first number dropped is 5, the last decimal place is rounded up.

 

The calculation of bets can be revised due to changes in new incoming data. Neither personal observations by customers nor data from any sources other than those indicated in the Terms and Conditions are taken into account.

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Warning! Gambling can be addictive! If you are younger than 18 years old, you are forbidden from gambling and must immediately leave this website!
<p>The gambling organizer is Sabiedrība ar ierobežotu atbildību "NIKS", legal address - Tērbatas St. 73, Rīga, LV-1001, Latvija. Online gambling license no. TI-20.</p>

The gambling organizer is Sabiedrība ar ierobežotu atbildību "NIKS", legal address - Tērbatas St. 73, Rīga, LV-1001, Latvija. Online gambling license no. TI-20.

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