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15.146. MARBLE MMA
1. Marble MMA involves the streaming of a marble MMA match.
2. All bets are settled after the end of an event.
3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.
4. The bookmaker may change stake limits without prior notice.
5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
6. Both pre-match and Live bets are accepted. All Marble MMA matches are streamed online.
7. Rules:
A match consists of three rounds.
Teams’ points totals are equal to the number of points they’ve earned in all the rounds. The team earned the most number of points will be deemed to be the winner.
8. The winner of a round is determined according to the following rules:
The team that gets the most balls into the holes will be deemed the winner.
A match can end in a draw if both teams get an equal number of balls in the holes. The winning margin is determined by the difference in the number of balls each team gets into the holes.
The winner of a round is awarded 10 points.
The winning margin is deducted from the winner’s total points to determine the number of points awarded to the losing team.
If a draw occurs, both teams receive 10 points each.
Disputes regarding the winner of a round are resolved by the organizer of the relevant competition. The overall score is displayed on a scoreboard in the video stream.
9. The following bets can be placed on an entire match (bets are settled according to the final score of the relevant match):
Win
Double Chance Total Over/Under
Individual Total Over/Under Handicap
Total Even/Odd
Team (..) To Win A Number Of Rounds (3) No Draws To Occur Yes/No
10. The following bets can be placed on a round (bets are settled according to the score of the relevant round):
Win
Double Chance Total Over/Under
Individual Total Over/Under Handicap
Total Even/Odd
15.147. MARBLE BLOCK BREAKER
1. Marble Block Breaker (Marble Smash) involves the streaming of Marble Block Breaker matches.
2. All bets are settled after the end of an event.
3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.
4. The bookmaker may change stake limits without prior notice.
5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
6. Both pre-match and Live bets are accepted. All Marble Block Breaker matches are streamed online.
7. Rules:
A match consists of two rounds.
A team’s total points are equal to the total number of points they’ve won in all the rounds. The team that earns the most points wins the game.
8. The winner of each round is determined according to the following rules:
Teams are awarded points when their balls land in the playing zones. The team that earns the most points wins the round.
If a team's ball lands on a broken block, it is deemed to have landed in the zone with the relevant block’s colour.
If a ball lands in zone 4 or 6, the corresponding number of points is awarded. If a ball lands in the yellow or green zone, the team earns one point.
If a ball lands in the blue zone, the team earns three points.
If a ball lands in the red zone, the team's total points are multiplied by two for each ball. Disputes regarding the winner of a round are resolved by the organizer of the competition. The overall score is displayed on a scoreboard in the video stream.
9. The following bets can be placed on an entire match (bets are settled according to the final score of the match):
Win
Double Chance Total Over/Under Handicap
Individual Total Over/Under Total Even/Odd
Individual Total Even/Odd
Team Total In The 2x Zone Over/Under
Total In A Zone With A x2 Multiplier Over/Under Number Of Balls In A Playing Zone
Team ( ) To Win ( ) Rounds No Draws
10. The following bets can be placed on a round (bets are settled according to the score of the round):
Win
Double Chance Total Over/Under Handicap
Individual Total Over/Under Total Even/Odd
Individual Total Even/Odd
Team ( ) Total In The x2 Zone Over/Under
Total In A Zone With A x2 Multiplier Over/Under Number Of Balls In A Playing Zone
15.148. MARBLE LOTTO
1. Marble Lotto involves the streaming of a Marble Lotto match.
2. All bets are settled after the end of an event.
3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.
4. The bookmaker may change stake limits without prior notice.
5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
6. Both pre-match and Live bets are accepted. All Marble Lotto matches are streamed online.
7. Rules:
A match consists of three rounds.
A team’s total totals are equal to the total number of points they’ve earned in all the rounds.
The team that earns the most points wins the game.
8. The winner of each round is determined according to the following rules:
A team is awarded points if their balls lands in a playing zone. The team that earns the most points wins the round.
The number of points awarded when a ball lands in a zone is indicated on the zone.
For every ball that lands in a zone with a x2 or x3 multiplier, the team’s total number of points is multiplied by the corresponding number.
Points for the Bonus50 zone are awarded to the team before the multiplier is applied. Disputes regarding the winner of a round are resolved by the organizer of the competition. The final score is displayed on a scoreboard in the video stream.
9. The following bets can be placed on an entire match (bets are settled according to the final score of the match):
Win
Double Chance Total Over/Under
Individual Total Over/Under
Team Total In The 2x Zone Over/Under
Total In A Zone With A x2 Multiplier Over/Under Team ( ) Total In The x3 Zone Over/Under Total In A Zone With A x3 Multiplier Over/Under Team 1 Total In The Bonus50 Zone Over/Under Team 2 Total In The Bonus50 Zone Over/Under
Total In A Zone With A Bonus50 Multiplier Over/Under Team ( ) To Win (3) Rounds
10. The following bets can be placed on a round (bets are settled according to the score of the round):
Win
Double Chance Total Over/Under
Individual Total Over/Under
Team ( ) Total In The 2x Zone Over/Under
Total In A Zone With A x2 Multiplier Over/Under Team ( ) Total In The x3 Zone Over/Under
Total In A Zone With A x3 Multiplier Over/Under Team ( ) Total In The Bonus50 Zone Over/Under
Total In A Zone With A Bonus50 Multiplier Over/Under
15.149. MARBLE BASEBALL
1. Marble baseball involves the streaming of a marble baseball match.
2. All bets are settled after the end of an event.
3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.
4. The bookmaker may change stake limits without prior notice.
5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
6. Both pre-match and live bets are accepted. All Marble baseball matches are streamed online.
7. Rules:
A match consists of three innings.
A team’s total points are equal to the total number of points they earn in all the innings. The team that earns the most points wins the game.
8. The winner of an inning is determined according to the following rules: Each team receives 1 point for every ball that lands in the Finished zone. The team that earns the most points wins the inning.
Disputes regarding the winner of an inning are resolved by the organizer of the competition. The final score is displayed on a scoreboard in the video stream.
9. The following bets can be placed on an entire match (bets are settled according to the final score of the match):
Win
Double Chance Total Over/Under
Individual Total Over/Under Handicap
Total Even/Odd
Individual Total Even/Odd
Team ( ) Total Winning Innings (3) Yes/No No Draws Yes/No
10. The following bets can be placed on an inning (bets are settled according to the score of the inning):
Win
Double chance Total Over/Under
15.150. MARBLE VOLLEYBALL
1. Marble volleyball involves the streaming of a marble volleyball match.
2. All bets are settled after the end of an event.
3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.
4. The bookmaker may change stake limits without prior notice.
5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
6. Both pre-match and live bets are accepted. All Marble volleyball matches are streamed online.
7. Rules:
Teams get a point for each set they win.
A team’s total points are equal to the total number of points they earn in all the sets. The team that earns the 3 points first wins the game.
8. The winner of each set is determined according to the following rules: A team is awarded 1 point if their balls lands in the “Points” playing zone. The team that earns the most points wins the set.
Disputes regarding the winner of a set are resolved by the organizer of the competition. The final score is displayed on a scoreboard in the video stream.
9. The following bets can be placed on an entire match (bets are settled according to the final score of the match):
Win Handicap
Total Over/Under
Individual Total Over/Under Total Out Balls Over/Under
Individual Total Out Balls Over/Under Total Sets Over/Under
Handiсap Sets Correct Score
10. The following bets can be placed on a set (bets are settled according to the score of the relevant set):
Win Handicap
Total Over/Under
Individual Total Over/Under Total Out Balls Over/Under
Individual Total Out Balls Over/Under
15.151. RAID: SHADOW LEGENDS
1. Raid: Shadow Legends involves the streaming of a multiplayer game.
2. Bets are accepted on fights between two teams: Team 1 and Team 2.
3. All bets are settled after the end of an event.
4. The minimum and maximum stakes are determined by the bookmaker for each selection individually.
5. Stake limits may be changed by the bookmaker without prior notice.
6. If any administrative or software-related errors are made while accepting a bet (obvious misprints of odds, inconsistency of odds between the betting market and the bet, etc.) or if there are any other indications that the bet is wrong, the bookmaker reserves the right to declare such bets void.
7. Bets are accepted before the start of a fight. All Raid: Shadow Legends fights are streamed online.
8. Rules:
A fight (round) lasts until one of the teams has won.
The team who kills the opposing team is deemed the winner of the fight.
The final score and hero order numbers are displayed in the video stream at the end of the fight.
9. The following bets can be placed on an entire fight:
Win
Will A Character Survive
15.152. Esports Basketball (Playground)
1. Esports Basketball (2x2) involves the streaming of a multiplayer game (a basketball simulator). The two teams shoot into the same hoop until they reach 21 points. If they get to 21 points and the point difference between the teams is less than 2 points, extra periods are played. The game continues until there is more than 2 point difference between the teams.
2. All bets are settled after a match ends.
3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.
4. The bookmaker may change stake limits without prior notice.
5. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.
6. Bets are accepted before the start of a match and during a match (Live bets). All Esports Basketball matches are streamed online.
7. The following markets are available: Win
Handicap
Total (Over; Under) Total (Even; Odd)
Player Will Score More Than 21 Points (Yes/No) Individual Totals (Over/Under)
Each Team Will Score Over () - Yes Total () Or Less
Total In Interval () and ()
Team (1;2) To Win By () - () Points
W (1;2) + Total (Under;Over) – Yes/No
15.153. Assault Squard
1. Assault Squad involves the streaming of a real-time strategy game. 2 teams (2x2) compete against each other. All bets are settled once an event ends.
2. The minimum and maximum stakes are determined by the bookmaker for each event individually.
3. The bookmaker may change the stake limits without prior notice.
4. The team who fully raises their flag (i.e. without this flag being seized by the other team) over a captured object will be deemed to be the winner.
5. Should members of staff make any mistakes, any software failures occur when bets are accepted (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections of the website and on the bet slip, etc.) or if there are any other indications that bets have being accepted incorrectly, the bookmaker is entitled to declare such bets void.
6. Bets can be placed on the following markets: W1/W2
Total (points scored by both teams) Handicap
Total Frags / Total Frags Team 1 / Total Frags Team 2
Total Destroyed Technics (amount of military equipment to be destroyed in a game) Initiative To Be Seized, Total (the number of times a flag is captured, i.e. when one team has raised their flag, but another team manages to capture it and raise their own flag).
15.154. Cut the Rope
1. Cut the Rope is an online stream of a video game where players need to feed a little green creature named Om Nom by cutting the ropes so that the candy placed on them falls into Om Nom's mouth.
2. Bets can be placed on a game pack called a “Box” (each box contains from 1 to 25 levels (maps)). If a player loses a map, the game ends.
3. If a bet is placed on a specific map, but a player fails to reach it, this bet will be void (refunded).
4. If a player loses a map, they will earn 0 points and 0 stars.
5. All bets are settled after the end of a game.
6. The minimum and maximum stakes are determined by the bookmaker for each selection individually.
7. The bookmaker may change the stake limits without prior notice.
8. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip, etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
9. Both pre-match and Live bets are accepted. All games are streamed online.
10. Available markets:
Total Points Over/Under (the number of points earned on maps which have been completed);
Total Stars Over/Under (the number of stars earned on maps which have been completed);
Total Maps (the number of all completed maps including maps which have been lost); Completed Maps (if all 25 maps have been completed, the bet “All Maps Will Be Completed” wins)
Total Points Earned On A Map Over/Under (the number of points earned on a specific map)
Total Stars Earned On A Map Over/Under (the number of stars earned on a specific map) Exact Total Stars Earned On A Map (the number of stars earned on a specific map)
Will A Map Be Completed Yes/No (will a specific map be completed or not)
15.155. Crash
1. Crash involves the streaming of a platform game. All bets are settled after an event ends.
2. The minimum and maximum stakes are determined by the bookmaker for each selection individually. The bookmaker may change the stake limits without prior notice.
3. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip, etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
4. Available markets:
Total Apples Collected (Number of apples the player has remaining at the end of the level)
Total Boxes (Number of boxes crushed by the player per level)
Total Lives (Number of lives the player has remaining at the end of the level).
15.156. Subway Surfers
1. SubwaySurfers involves the streaming of a multiplayer game. The character runs along the railroad tracks until they crash into an obstacle.
2. Characters in the game can grab power-ups which multiply their coin count.
3. There are two types of rewards in the game – gold and points – according to the distance travelled. Power-ups are also available, which will count as active if they are picked up by the character.
4. The minimum and maximum stake limits are determined by the bookmaker for each individual selection.
5. Stake limits may be changed without prior notice to customers.
6. In the event of staff error or software failure at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.
7. Pre-match and live bets are accepted. All SubwaySurfers matches are streamed online.
8. The following markets are available:
Total scored points (distance travelled) Over/Under Total gold collected (Under/Over)
Power-ups collected (2x Multiplier, Coin Magnet, Jetpack and Super Sneakers)
15.157. Sonic Generations
1. Sonic Generations involves the streaming of the video game of the same name.
2. All bets are settled after the end of the event.
3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.
4. The bookmaker may change the stake limits without prior notice.
5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip, etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
6. Both pre-match and Live bets are accepted. All heats are streamed online.
7. Available markets:
Will A Level Be Completed-Yes/No
Level Completed And Total Rings O/U (if a level is not completed, bets lose. Rings Total– the number of rings a character has at the end of a level).
Level Completed And Level Duration O/U (If a level is not completed, bets lose. Level duration – the time (in seconds) it takes a character to complete a level. The time indicated does not include milliseconds).
Number Of Checkpoints Passed (the end of a level is also considered to be a checkpoint) Will A Checkpoint Be Passed-Yes/No (will a character pass a specific checkpoint in a level).
15.158. Spykebots
1. Spykebots involves the streaming of a multiplayer game.
2. All bets are settled after the end of the event.
3. Bets are made on a match between two players. A match continues up to 3 sets.
4. Duration of the round is up to 6 points (unless a tie-break situation arises*).
5. The player who wins 2 rounds is deemed the winner.
6. The minimum and maximum stakes are determined by the bookmaker for each selection individually.
7. The bookmaker may change stake limits without prior notice.
8. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.
9. Bets are accepted before the start of a match and during a match (Live bets). All SpykeBots matches are streamed online.
10. The following markets are available:
in the match:
Win
Correct Score
Win To Nil In One Of The Sets (Yes/No) Total Tie-Breaks* (Over/Under)
in the round:
Win
Total (Over/Under)
Individual Totals (Over/Under) Handicap
Total (Even/Odd)
Individual Totals (Even/Odd) Tie-Break* (Yes/No)
Any Team To Win With Exact Margin Of Points Team To Win To Nil (Yes/No)
*A tie-break is a situation which arises when the score is 5-5, and the opponents should continue playing until the score difference amounts to two points.
15.159. Blade And Soul
1. Blade And Soul involves the streaming of a massively multiplayer online role-playing game.
2. Bets are made on a match between two fighters. A match continues up to two wins, hence the maximum number of rounds is three. Each match lasts three minutes.
3. All bets are settled after a match ends.
4. The fighter who kills their opponent is deemed the winner. If both players stand on their feet at the end of the round, the winner will be determined by scored points.
5. The minimum and maximum stakes are determined by the bookmaker for each event individually.
6. The bookmaker may change the stake limits without prior notice.
7. Should members of staff make any mistakes, any software failures occur when bets are accepted (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections of the website and on the bet slip, etc.) or if there are any other indications that bets have being accepted incorrectly, the bookmaker is entitled to declare such bets void.
8. Bets on fighters are only accepted LIVE. All matches are streamed online.
9. THE FOLLOWING MARKETS ARE AVAILABLE: in the whole match:
Win
Correct Score
Total Rounds (Over/Under)
Who Will Take Part In The Fight
in the round:
Win
Duration Of Round (Over/Under)
Maximum Series Of Attacks In Round - Total (Over/Under)
15.160. Ball Grabbers
1. Ball Grabbers involves the streaming of a multiplayer game.
2. All bets are settled after an event ends.
3. Bets are made on a match between two players. A match continues up to two wins, hence the maximum number of rounds is three.
4. A round lasts 2 minutes (unless an overtime situation arises*).
5. The player who wins 2 rounds is deemed the winner.
6. The minimum and maximum stakes are determined by the bookmaker for each selection individually.
7. The bookmaker may change stake limits without prior notice.
8. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.
9. Bets are accepted before the start of a match and during a match (Live bets). All Ball Grabbers matches are streamed online.
10. The following markets are available:
in the match:
Win
Correct Score
Total Rounds (Over/Under)
in the round:
Win
Total (Over/Under)
Individual Totals (Over/Under) Handicap
Total (Even/Odd)
Individual Totals (Even/Odd) Exact Number Of Points Overtime (Yes/No)
Race First Goal
Last Goal
* Overtime - if two minutes of the round have elapsed and the result is a draw, the round lasts until the first goal scored (point earned)
15.161. Overcooked
1. Overcooked is a live-streamed computer game. The game takes place in a kitchen where the players control 2 chefs preparing meals to fulfil orders.
2. Players earn points for completed orders. If an order is completed on time, the players earn coins (the order bar is displayed at the top of the screen). Otherwise, 10 points are deducted.
3. There are three parameters (total points, coins, and completed orders). Coins count towards the total number of collected points.
4. The minimum and maximum stakes are determined by the bookmaker for each selection individually.
5. The bookmaker may change stake limits without prior notice.
6. Should members of staff make any errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip, etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.
7. Bets are accepted before the start of a match and during a match (live bets). All Overcooked games are broadcast online.
8. The following betting markets are available:
Total Points (points earned for completed orders plus coins) Over/Under Total Coins (Over/Under)
Total Completed Orders (Over/Under)
15.162. eTaekwondo
1. eTaekwondo involves the streaming of a multiplayer game (a fight simulator).
2. All bets are settled after the end of an event.
3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.
4. The bookmaker may change stake limits without prior notice.
5. Both pre-match and Live bets are accepted. All eTaekwondo matches are streamed online.
6. Matches last for 3 30-second rounds.
7. Available bets on a match:
Win
Total Over/Under
Individual Total Over/Under Handicap
Total Even/Odd
Individual Total Even/Odd Draw in one of the rounds Win to nil in one of the rounds
8. Available bets on a round:
Win
Total Over/Under
Individual Total Over/Under Handicap
Total Even/Odd
Individual Total Even/Odd
9. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip, etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
15.163. Esports Volleyball
1. Esports Volleyball involves the streaming of a multiplayer game (a volleyball simulator).
2. All bets are settled after an event ends.
3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.
4. The bookmaker may change stake limits without prior notice.
5. Bets are accepted before the start of a match and during a match (Live bets). All Esports Volleyball matches are streamed online.
6. Match continues up to 3 wins by sets (1st, 2nd, 3rd, 4th sets are played up to 25 points; if the score is equal after 24 points, a set is played until the score difference amounts to two points; 5th set is played up to 15 points).
7. The following betting markets are available:
Win
Win By Sets Handicap
Sets Handicap Total (Over/Under)
Individual Total (Over/Under) Correct Score
8. Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.