| 1 2 3 4 5 6 7 8 9 10 11 12 13 |
15.182. WORLD OF WARSHIPS
1. World of Warships involves the streaming of a multiplayer game.
2. All bets are settled after the end of an event.
3. The minimum and maximum stakes are determined by the bookmaker for each selection individually.
4. The bookmaker may change stake limits without prior notice.
5. If members of staff make any errors or any software failures occur when bets are accepted (e.g. obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live sections and in a bet slip etc.), or if there is any other indication that a bet has been accepted incorrectly, the bookmaker is entitled to declare such bets void.
6. In the event of unsportsmanlike conduct that influences the outcome of the battle such as complete inaction of allies or a team kill, the bookmaker is entitled to declare such bets void and settle at odds of 1 (stakes will be refunded).
7. Both pre-match and live bets are accepted. All World of Warships matches are streamed online.
8. Rules:
Matches last up to 20 minutes.
The game is played by two teams of 12 players. In rare cases, teams may consist of fewer players.
Teams get points for destroying enemy ships and keeping the territory that they capture. They lose points if they lose teammates.
Scores correspond to the number of enemy ships that each team destroys (by any method).
9. Rules for determining the winner:
A team wins if they score 1,000 points or their opponent reaches 0 points.
If a team captures the enemy base in standard battle mode, it will be awarded 1,000 points and automatically wins.
A team wins if it destroys all enemy ships.
After 20 minutes, the team that has scored the most points is deemed the winner.
10. The following bets can be placed on an entire match (bets are settled according to the final score of the relevant match):
Win Total
Individual Total Handicap
Total Even/Odd Player To Survive Player's Total Method Of Win
by frags - all enemy ships are destroyed
by points - team scores 1,000 points or the opposing team scores 0 points any other - method of win not specified above
15.183. Table Hockey
1. All matches begin with the puck placed at centre spot. Game starts with the opening signal. If any player plays the puck before the signal, face-off is made.
2. Face-offs are made by dropping the puck on the centre spot.
3. Three (3) seconds must elapse after each face-off before a valid goal can be scored.
4. Before a goal can be counted after a face-off, one of the following must occur:
(a) The puck touches a sideboard.
(b) The puck touches a playing figure other than the attacking center or defending goalkeeper at least 3 seconds after the face-off.
(c) A deliberate pass is made to the center. If it is unclear whether the center receives the puck from a deliberate pass or by accident, the defending player (or referee, if present) can decide whether the center is allowed to score a direct goal. If it is decided that the center cannot score a direct goal, the center can then only score by complying with (a) or (b).
5. The puck must stay in the goal cage for the goal to count. In and outs do not count. If the puck goes out from the goal cage, the match continues without interruption.
6. A goal is not valid,
if the goal is scored when the final buzzer is sounding if the goal is scored by moving the whole game
7. If any figure or goalie breaks when a goal is scored, the goal is valid.
8. If the puck is in full rest on the goal line and not touching the goalie, the defending player may call “block” and a new face-off is made.
9. If the puck is in full rest in goal crease and is not touching the goal line the defending player must play the puck.
15.184. Table football
1. There are no time limits in a table football match (game). Matches consist of 3 (three) or 5 (five) games.
2. A player (double) wins a 3-games match if they have won two games. A player (double) wins a 5-games match if they have won three games. A player (double) wins a game if they have scored 5 (five) or 7 (seven) goals depending on championship or tournament requirements.
3. Players proceed playing after a score of 4:4 in the last game of a 5-goals match, until a player gets a margin of 2 goals or the score reaches 8 points. For instance, if in the last game score reaches 4:4, then the game lasts until the score becomes 4:6, 6:4, 5:7, 7:5, 6:8 or 8:6. But after a score of 7:7, the game may end with a score of 8:7 or 7:8.
4. Players proceed playing after a score of 6:6 in the last game of a 7-goals match, until a player gets a margin of 2 goals or the score reaches 8 points. For instance, if in the last game score reaches 6:6, then the game lasts until the score becomes 6:8 or 8:6. But after a score of 7:7, the game may end with a score of 8:7 or 7:8.
5. The following bets can be placed on a match (game):
Win Handicap
Total Over/Under
Individual Total Over/Under Total Even/Odd
Correct Score
6. If a table football match is interrupted and not continued or not completed within 24 hours then such match shall be declared void. Bets on the outcomes of interrupted and abandoned matches will be settled with odds of “1”, except for bets on already played games and those cases in which the outcomes were already determined at the time the match was stopped.
15.185. Air hockey
1. A match consists of 3 rounds, each of which last for 7 minutes.
2. Players are awarded a point for every goal they score. Goal, and the point awarded for them, count if the puck drops into a player’s goal.
3. Players can only touch the puck in their own half of the table. If a player doesn’t hit the puck, their opponent takes their turn to hit it.
4. The following are deemed to be violations of the rules: Pressing the puck against the table.
A player touching the puck in their own half with anything except their paddle. A player touching the puck in their opponent’s half.
A player losing their paddle.
The puck flying off the table due to a strong shot.
15.186. AIR HOCKEY INFINITY CUP